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2010 Seventh International Conference on Information Technology
Mobile Alternate Reality Gaming Engine: A Usability Evaluation
Las Vegas, Nevada, USA
April 12-April 14
ISBN: 978-0-7695-3984-3
| ASCII Text | x | ||
| Alton Y. K Chua, Dion H. Goh, Chei-Sian Lee, Keng-Tiong Tan, "Mobile Alternate Reality Gaming Engine: A Usability Evaluation," Information Technology: New Generations, Third International Conference on, pp. 540-545, 2010 Seventh International Conference on Information Technology, 2010. | |||
| BibTex | x | ||
| @article{ 10.1109/ITNG.2010.47, author = {Alton Y. K Chua and Dion H. Goh and Chei-Sian Lee and Keng-Tiong Tan}, title = {Mobile Alternate Reality Gaming Engine: A Usability Evaluation}, journal ={Information Technology: New Generations, Third International Conference on}, volume = {0}, year = {2010}, isbn = {978-0-7695-3984-3}, pages = {540-545}, doi = {http://doi.ieeecomputersociety.org/10.1109/ITNG.2010.47}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - Information Technology: New Generations, Third International Conference on TI - Mobile Alternate Reality Gaming Engine: A Usability Evaluation SN - 978-0-7695-3984-3 SP540 EP545 A1 - Alton Y. K Chua, A1 - Dion H. Goh, A1 - Chei-Sian Lee, A1 - Keng-Tiong Tan, PY - 2010 KW - Mobile content sharing KW - mobile phone KW - gameplay KW - evaluation VL - 0 JA - Information Technology: New Generations, Third International Conference on ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ITNG.2010.47
We propose MARGE, a game which incorporates multiplayer, pervasive gaming elements into mobile content sharing. MARGE allows users to annotate real world locations with multimedia content, and concurrently, provide opportunities for play through creating and engaging interactive game elements, earning currency, and socializing. A study of MARGE was conducted. The results suggest the potential of the application in terms of entertainment and content sharing value. Participants felt that the features in MARGE were able to support the objectives of content sharing and gaming, and that the idea of gaming could be a motivator for content sharing. Implications and future research directions are discussed.
Index Terms:
Mobile content sharing, mobile phone, gameplay, evaluation
Citation:
Alton Y. K Chua, Dion H. Goh, Chei-Sian Lee, Keng-Tiong Tan, "Mobile Alternate Reality Gaming Engine: A Usability Evaluation," itng, pp.540-545, 2010 Seventh International Conference on Information Technology, 2010
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