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2008 11th IEEE Symposium on Object Oriented Real-Time Distributed Computing (ISORC)
The Brave New World of Multiplayer Online Games: Synchronization Issues with Smart Solutions
May 05-May 07
ISBN: 978-0-7695-3132-8
| ASCII Text | x | ||
| Marco Roccetti, Stefano Ferretti, Claudio E. Palazzi, "The Brave New World of Multiplayer Online Games: Synchronization Issues with Smart Solutions," 2008 11th IEEE International Symposium on Object and Component-Oriented Real-Time Distributed Computing (ISORC), pp. 587-592, 2008 11th IEEE Symposium on Object Oriented Real-Time Distributed Computing (ISORC), 2008. | |||
| BibTex | x | ||
| @article{ 10.1109/ISORC.2008.17, author = {Marco Roccetti and Stefano Ferretti and Claudio E. Palazzi}, title = {The Brave New World of Multiplayer Online Games: Synchronization Issues with Smart Solutions}, journal ={2008 11th IEEE International Symposium on Object and Component-Oriented Real-Time Distributed Computing (ISORC)}, volume = {0}, year = {2008}, isbn = {978-0-7695-3132-8}, pages = {587-592}, doi = {http://doi.ieeecomputersociety.org/10.1109/ISORC.2008.17}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - 2008 11th IEEE International Symposium on Object and Component-Oriented Real-Time Distributed Computing (ISORC) TI - The Brave New World of Multiplayer Online Games: Synchronization Issues with Smart Solutions SN - 978-0-7695-3132-8 SP587 EP592 A1 - Marco Roccetti, A1 - Stefano Ferretti, A1 - Claudio E. Palazzi, PY - 2008 KW - Mulltiplayer Online Games KW - Synchronization Algorithms KW - Distributed Architectures VL - 0 JA - 2008 11th IEEE International Symposium on Object and Component-Oriented Real-Time Distributed Computing (ISORC) ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ISORC.2008.17
The technology supporting Multiplayer Online Games (MOGs) has greatly improved in the past few years. This represents great news both for players all over the world and for researchers that are struggling behind tough problems in real-time distributed systems. Indeed, MOGs represent apeculiar class of distributed systems, sharing features, requirements, challenges, and thereby also feasible solutions. To this aim, we focus on issues and state-of-art solutions related to a crucial aspect in MOG deployment: the synchronization of its nodes. In particular, we review techniques able to guarantee that the system evolves in a quick and consistent way and highlight how they canbe made more effective by exploiting specific game features. To further support this claim, we also present results from an experimental evaluation we performed.
Index Terms:
Mulltiplayer Online Games, Synchronization Algorithms, Distributed Architectures
Citation:
Marco Roccetti, Stefano Ferretti, Claudio E. Palazzi, "The Brave New World of Multiplayer Online Games: Synchronization Issues with Smart Solutions," isorc, pp.587-592, 2008 11th IEEE Symposium on Object Oriented Real-Time Distributed Computing (ISORC), 2008
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