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Third IEEE International Symposium on Object-Oriented Real-Time Distributed Computing
Integrating QoS to Collaborative Distributed Virtual Reality Applications
Newport Beach, California
March 15-March 17
ISBN: 0-7695-0607-0
| ASCII Text | x | ||
| Zièd Choukair, Damien Retailleau, "Integrating QoS to Collaborative Distributed Virtual Reality Applications," 2008 11th IEEE International Symposium on Object and Component-Oriented Real-Time Distributed Computing (ISORC), pp. 320, Third IEEE International Symposium on Object-Oriented Real-Time Distributed Computing, 2000. | |||
| BibTex | x | ||
| @article{ 10.1109/ISORC.2000.839546, author = {Zièd Choukair and Damien Retailleau}, title = {Integrating QoS to Collaborative Distributed Virtual Reality Applications}, journal ={2008 11th IEEE International Symposium on Object and Component-Oriented Real-Time Distributed Computing (ISORC)}, volume = {0}, year = {2000}, isbn = {0-7695-0607-0}, pages = {320}, doi = {http://doi.ieeecomputersociety.org/10.1109/ISORC.2000.839546}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - 2008 11th IEEE International Symposium on Object and Component-Oriented Real-Time Distributed Computing (ISORC) TI - Integrating QoS to Collaborative Distributed Virtual Reality Applications SN - 0-7695-0607-0 SP EP A1 - Zièd Choukair, A1 - Damien Retailleau, PY - 2000 KW - Application-level quality of service KW - Auto-adaptivity KW - Collaborative Distributes Environments KW - DVECOM VL - 0 JA - 2008 11th IEEE International Symposium on Object and Component-Oriented Real-Time Distributed Computing (ISORC) ER - | |||
Today's virtual environments are expected to be distributed to allow collaboration for common purposes. However, they must ensure a high level of Quality of Service (QoS) to the user, especially in an open context with unknown, a priori, man-in-the-loop event occurrence. This paper presents our Distributed Virtual Environment COllaboration Model (DVECOM) and its implementation, which aims to provide an end-user QoS support for, distributed virtual reality applications.The idea of DVECOM is to guarantee full consistency and soft synchronization of the virtual world distributed displays, with the least rendering degradation possible, and also to auto-adapt the rendering in accordance with the retained strategy, ensuring best effort and least suffering for virtual world rendering.This representation degradation is driven by the users' choices. The receiver-side protocol is based upon the end-user preferences, physical level capability information, as well as the pertinence of the notification to each client (contextual end-user information). When available, such guarantees would make it possible to use DVE out of a closed, oversized, very restricted context for industrial collaborative applications with an expected QoS.
Index Terms:
Application-level quality of service, Auto-adaptivity, Collaborative Distributes Environments, DVECOM
Citation:
Zièd Choukair, Damien Retailleau, "Integrating QoS to Collaborative Distributed Virtual Reality Applications," isorc, pp.320, Third IEEE International Symposium on Object-Oriented Real-Time Distributed Computing, 2000
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