Orlando, FL, USA
Oct. 19, 2009 to Oct. 22, 2009
David Beaney , DIT AI Group, School of Computing, Dublin Institute of Technology, Ireland
Brian Mac Namee , DIT AI Group, School of Computing, Dublin Institute of Technology, Ireland
In making fully immersive augmented reality (AR) applications, real and virtual objects will have to be seen to physically interact together in a realistic and believable way. This paper describes Forked! a system that has been developed to show how physical interactions between real and virtual objects can be simulated realistically and believably through appropriate use of a physics engine. The system allows users control a robotic forklift to manipulate virtual crates in an AR environment. The paper also describes a evaluation experiment in which it is shown that the physical interactions between the forklift and the virtual creates are realistic and believable enough to be comparable with the physical interactions between a forklift and real crates.
David Beaney, Brian Mac Namee, "Forked! A demonstration of physics realism in augmented reality", ISMAR, 2009, 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2009, pp. 171-172, doi:10.1109/ISMAR.2009.5336479