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2011 Third International Conference on Intelligent Networking and Collaborative Systems
Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System
Fukuoka, Japan
November 30-December 02
ISBN: 978-0-7695-4579-0
| ASCII Text | x | ||
| Ian Dunwell, Panagiotis Petridis, Sylvester Arnab, Aristidis Protopsaltis, Maurice Hendrix, Sara de Freitas, "Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System," Intelligent Networking and Collaborative Systems, International Conference on, pp. 830-835, 2011 Third International Conference on Intelligent Networking and Collaborative Systems, 2011. | |||
| BibTex | x | ||
| @article{ 10.1109/INCoS.2011.58, author = {Ian Dunwell and Panagiotis Petridis and Sylvester Arnab and Aristidis Protopsaltis and Maurice Hendrix and Sara de Freitas}, title = {Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System}, journal ={Intelligent Networking and Collaborative Systems, International Conference on}, volume = {0}, year = {2011}, isbn = {978-0-7695-4579-0}, pages = {830-835}, doi = {http://doi.ieeecomputersociety.org/10.1109/INCoS.2011.58}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - Intelligent Networking and Collaborative Systems, International Conference on TI - Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System SN - 978-0-7695-4579-0 SP830 EP835 A1 - Ian Dunwell, A1 - Panagiotis Petridis, A1 - Sylvester Arnab, A1 - Aristidis Protopsaltis, A1 - Maurice Hendrix, A1 - Sara de Freitas, PY - 2011 KW - Blended learning KW - game-based learning KW - serious games KW - technology enhanced learning KW - pedagogy KW - learning content management systems VL - 0 JA - Intelligent Networking and Collaborative Systems, International Conference on ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/INCoS.2011.58
Serious games have recognized potential as a means to tackle many challenges in education, ranging from stimulating increased learner motivation, to transferring challenging concepts in a novel and engaging form. They are commonly shown to work most effectively in blended approaches to learning, whereby the game plays a core role in a wider pedagogic approach, often based around an experiential or exploratory model. In this paper, we explore how the integration of a serious game, and more generally gaming paradigms, can be extended to a learning content management system (LCMS) to support a blended and holistic approach to their use in education. Through a case study within the EU-Funded Adaptive Learning via Intuitive/Interactive, Collaborative and Emotional Systems (ALICE) project, we demonstrate a technical integration of a gaming engine with a proprietary LCMS, and discuss the broader pedagogic benefits of such an approach. In particular, we note how this method can support an 'intuitive guided' or scaffolded approach to learning, where the learner is given the potential to explore a non-linear learning environment, whilst scaffolding and blending provides the guidance towards ensuring targeted learning objectives are met.
Index Terms:
Blended learning, game-based learning, serious games, technology enhanced learning, pedagogy, learning content management systems
Citation:
Ian Dunwell, Panagiotis Petridis, Sylvester Arnab, Aristidis Protopsaltis, Maurice Hendrix, Sara de Freitas, "Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System," incos, pp.830-835, 2011 Third International Conference on Intelligent Networking and Collaborative Systems, 2011
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