|
| This Article | ||
| ||
| Share | ||
| Bibliographic References | ||
| Add to: | ||
| | ||
| Search | ||
| ||
18th International Conference on Pattern Recognition (ICPR'06) Volume 1
Bayesian Imitation of Human Behavior in Interactive Computer Games
Hong Kong
August 20-August 24
ISBN: 0-7695-2521-0
| ASCII Text | x | ||
| Bernard Gorman, Christian Thurau, Christian Bauckhage, Mark Humphrys, "Bayesian Imitation of Human Behavior in Interactive Computer Games," Pattern Recognition, International Conference on, vol. 1, pp. 1244-1247, 18th International Conference on Pattern Recognition (ICPR'06) Volume 1, 2006. | |||
| BibTex | x | ||
| @article{ 10.1109/ICPR.2006.317, author = {Bernard Gorman and Christian Thurau and Christian Bauckhage and Mark Humphrys}, title = {Bayesian Imitation of Human Behavior in Interactive Computer Games}, journal ={Pattern Recognition, International Conference on}, volume = {1}, year = {2006}, issn = {1051-4651}, pages = {1244-1247}, doi = {http://doi.ieeecomputersociety.org/10.1109/ICPR.2006.317}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - Pattern Recognition, International Conference on TI - Bayesian Imitation of Human Behavior in Interactive Computer Games SN - 1051-4651 SP1244 EP1247 A1 - Bernard Gorman, A1 - Christian Thurau, A1 - Christian Bauckhage, A1 - Mark Humphrys, PY - 2006 KW - null VL - 1 JA - Pattern Recognition, International Conference on ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ICPR.2006.317
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition community. Such recordings often represent a multiplexing of long-term strategy, mid-term tactics and short-term reactions, in addition to the more low-level details of the player?s movements. In this paper, we describe our work in the field of imitation learning; more specifically, we present a mature, Bayesian-based approach to the extraction of both the strategic behavior and movement patterns of a human player, and their use in realizing a cloned artificial agent. We then describe a set of experiments demonstrating the effectiveness of our model.
Citation:
Bernard Gorman, Christian Thurau, Christian Bauckhage, Mark Humphrys, "Bayesian Imitation of Human Behavior in Interactive Computer Games," icpr, vol. 1, pp.1244-1247, 18th International Conference on Pattern Recognition (ICPR'06) Volume 1, 2006
Usage of this product signifies your acceptance of the Terms of Use.
