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18th International Conference on Pattern Recognition (ICPR'06) Volume 1
Bayesian Imitation of Human Behavior in Interactive Computer Games
Hong Kong
August 20-August 24
ISBN: 0-7695-2521-0
Bernard Gorman, Dublin City University
Christian Thurau, Bielefeld University
Christian Bauckhage, Deutsche Telekom Laboratories
Mark Humphrys, Dublin City University
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition community. Such recordings often represent a multiplexing of long-term strategy, mid-term tactics and short-term reactions, in addition to the more low-level details of the player?s movements. In this paper, we describe our work in the field of imitation learning; more specifically, we present a mature, Bayesian-based approach to the extraction of both the strategic behavior and movement patterns of a human player, and their use in realizing a cloned artificial agent. We then describe a set of experiments demonstrating the effectiveness of our model.
Citation:
Bernard Gorman, Christian Thurau, Christian Bauckhage, Mark Humphrys, "Bayesian Imitation of Human Behavior in Interactive Computer Games," icpr, vol. 1, pp.1244-1247, 18th International Conference on Pattern Recognition (ICPR'06) Volume 1, 2006
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