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2010 Fifth International Conference on Systems
Complex Motion Behavior for Game Playing Robots Case Study: Nine Robot's Mill
Menuires, France
April 11-April 16
ISBN: 978-0-7695-3980-5
| ASCII Text | x | ||
| Mahmoud Shaker, H. Juergen Mueller, "Complex Motion Behavior for Game Playing Robots Case Study: Nine Robot's Mill," 2010 Fifth International Conference on Systems, pp. 105-109, 2010 Fifth International Conference on Systems, 2010. | |||
| BibTex | x | ||
| @article{ 10.1109/ICONS.2010.26, author = {Mahmoud Shaker and H. Juergen Mueller}, title = {Complex Motion Behavior for Game Playing Robots Case Study: Nine Robot's Mill}, journal ={2010 Fifth International Conference on Systems}, volume = {0}, year = {2010}, isbn = {978-0-7695-3980-5}, pages = {105-109}, doi = {http://doi.ieeecomputersociety.org/10.1109/ICONS.2010.26}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - 2010 Fifth International Conference on Systems TI - Complex Motion Behavior for Game Playing Robots Case Study: Nine Robot's Mill SN - 978-0-7695-3980-5 SP105 EP109 A1 - Mahmoud Shaker, A1 - H. Juergen Mueller, PY - 2010 KW - Nine KW - Men KW - Robot KW - Mull KW - Mueller KW - Line Following KW - Intersection detection KW - Intersection maneuvering KW - Sensor KW - CT'Bot KW - game playing KW - multi KW - agent KW - system VL - 0 JA - 2010 Fifth International Conference on Systems ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ICONS.2010.26
In the context of multi-agent systems, movement behaviors of robots playing Nine Robot's Morris (NRM) will be discussed. The robots simulate autonomously the movement of stones in the original game Nine Men's Morris by maneuvering a 2m x 2m game board. In this paper, we deal with the movement of the robots with respect to their limited computational capabilities and inadequate number of sensors. Firstly, a line following algorithm is developed based on two Reflective Optical Light Sensors (ROLS), providing stable movement and avoiding the zigzag phenomena. Secondly, an intersection maneuvering algorithm was developed to detect and maneuver intersections on the game board with integration into the line following algorithm. The low resolutions of the sensors and actuators were taken into consideration while maintaining robust intersection handling. Experimental data is provided, comparing several approaches to accomplish these tasks.
Index Terms:
Nine, Men, Robot, Mull, Mueller, Line Following, Intersection detection, Intersection maneuvering, Sensor, CT'Bot, game playing, multi, agent, system
Citation:
Mahmoud Shaker, H. Juergen Mueller, "Complex Motion Behavior for Game Playing Robots Case Study: Nine Robot's Mill," icons, pp.105-109, 2010 Fifth International Conference on Systems, 2010
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