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6th IEEE/ACIS International Conference on Computer and Information Science (ICIS 2007)
Collegiate Cyber Game Design Criteria and Participation
Melbourne, Australia
July 11-July 13
ISBN: 0-7695-2841-4
Bei-Tseng Chu, University of NC at Charlotte, USA
Gail-Joon Ahn, University of NC at Charlotte, USA
Steven Blanchard, University of NC at Charlotte, USA
James Deese, University of NC at Charlotte, USA
Richard Kelly, University of NC at Charlotte, USA
Huiming Yu, NC A&T State University, USA
Ashika Young, NC A&T State University, USA
Cyber games are gaining popularity in universities as a tool to further information security education. Recently prominent national and international collegiate cyber games were conducted and efforts are underway to institutionalize these games. This paper presents a set of design options for cyber games based on the author?s experiences in organizing and participating in cyber games over the past three years. We will also discuss important considerations to incorporate cyber games into computing curricula.
Citation:
Bei-Tseng Chu, Gail-Joon Ahn, Steven Blanchard, James Deese, Richard Kelly, Huiming Yu, Ashika Young, "Collegiate Cyber Game Design Criteria and Participation," icis, pp.1036-1041, 6th IEEE/ACIS International Conference on Computer and Information Science (ICIS 2007), 2007
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