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2009 Fifth International Conference on Image and Graphics
Design and Implementation of a Vision-Based Motion Capture System
Xi'an, Shanxi, China
September 20-September 23
ISBN: 978-0-7695-3883-9
Motion Capture has been widely used in many fields such as animation and game production. This paper describes the scheme and implementation of a self-designed vision-based motion capture system. This system is set up based on a Client/Server network structure. The client software tracks every marker attached to the actor’s body and sends the results to the server in real-time. The server software recovers every joint’s 3D position and shows the capturing results simultaneously. It can also convert the 3D position data into BVH file data.
Citation:
Ming Liu, Zhenjiang Miao, Jia Li, Zhan Xu, "Design and Implementation of a Vision-Based Motion Capture System," icig, pp.716-721, 2009 Fifth International Conference on Image and Graphics, 2009
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