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16th International Conference on Artificial Reality and Telexistence--Workshops (ICAT'06)
Physically Based Animation of Tongue on Fire in a Periodic Domain
Hangzhou, China
November 29-December 01
ISBN: 0-7695-2754-X
| ASCII Text | x | ||
| Peiyu Qin, Chuanbo Chen, Zehua Lv, Hui Xia, "Physically Based Animation of Tongue on Fire in a Periodic Domain," International Conference on Artificial Reality and Telexistence, pp. 496-500, 16th International Conference on Artificial Reality and Telexistence--Workshops (ICAT'06), 2006. | |||
| BibTex | x | ||
| @article{ 10.1109/ICAT.2006.97, author = {Peiyu Qin and Chuanbo Chen and Zehua Lv and Hui Xia}, title = {Physically Based Animation of Tongue on Fire in a Periodic Domain}, journal ={International Conference on Artificial Reality and Telexistence}, volume = {0}, year = {2006}, isbn = {0-7695-2754-X}, pages = {496-500}, doi = {http://doi.ieeecomputersociety.org/10.1109/ICAT.2006.97}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - International Conference on Artificial Reality and Telexistence TI - Physically Based Animation of Tongue on Fire in a Periodic Domain SN - 0-7695-2754-X SP496 EP500 A1 - Peiyu Qin, A1 - Chuanbo Chen, A1 - Zehua Lv, A1 - Hui Xia, PY - 2006 KW - null VL - 0 JA - International Conference on Artificial Reality and Telexistence ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ICAT.2006.97
In this paper, a physically based approach for simulating tongue of fire is proposed. Realistic animation and real-time simulation are two objectives pursued in computer graphics applications. Traditional animation technique can obtain virtual movement, but it has difficulty for realistic movement. Compared with the traditional animation technique, physically based animation can represent realistic movement better. The incompressible Navier-Stokes equations are used in our model, and the operator splitting method including semi-Lagrangian scheme and fast Fourier transform is employed to split the model into external force term, advection term, diffusion term and projection term. Every step is stable, so the whole process is also stable. Thus, the big time step can be taken to ensure real-time simulation. Compared with the traditional technique, this method can be taken for realistic animation and real-time simulation of tongue of fire in computer graphics applications. A simple visualization approach is also proposed based on density field for rendering tongue of fire animations in real time.
Citation:
Peiyu Qin, Chuanbo Chen, Zehua Lv, Hui Xia, "Physically Based Animation of Tongue on Fire in a Periodic Domain," icat, pp.496-500, 16th International Conference on Artificial Reality and Telexistence--Workshops (ICAT'06), 2006
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