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2010 10th IEEE International Conference on Advanced Learning Technologies
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Bibliographic References
ASCII Text
BibTex
Refworks Procite/RefMan
2010 10th IEEE International Conference on Advanced Learning Technologies
Sousse, Sousse Tunisia
July 05-July 07
ISBN: 978-0-7695-4055-9
Table of Contents
Papers
Cover Art
(PDF)
pp. C4,C1
ABSTRACT
PDF
Title Page i
(PDF)
pp. i
ABSTRACT
PDF
Title Page iii
(PDF)
pp. iii
ABSTRACT
PDF
Copyright Page
(PDF)
pp. iv
ABSTRACT
PDF
Table of Contents
(PDF)
pp. v-xx
ABSTRACT
PDF
Preface
(PDF)
pp. xxi
ABSTRACT
PDF
Chairs / Committees
(PDF)
pp. xxii-xxiv
ABSTRACT
PDF
Reviewers
(PDF)
pp. xxv-xxvi
ABSTRACT
PDF
3D Digital Simulations in Participative Design of the Boulevard in Putrajaya: Implications on Academic, Organizational, and Informal Learning
(Abstract)
Rashidah Ab. Rahman
pp. 1-5
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A 3D Educational Mobile Game to Enhance Student's Spatial Skills
(Abstract)
Norena Martin-Dorta
Isabel Sanchez-Berriel
Miguel Bravo
Juan Hernandez
Jose Luis Saorin
Manuel Contero
pp. 6-10
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A Chorus Learning Support System Based on the Tutoring Knowledge of the Chorus Leader
(Abstract)
Mizue Kayama
Kazunori Itoh
Kazushi Asanuma
Masami Hashimoto
Makoto Otani
pp. 11-15
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A Collaborative Mobile Virtual Campus System Based on Location-Based Dynamic Grouping
(Abstract)
Qing Tan
Kinshuk
Yu-Lin Jeng
Yueh-Min Huang
pp. 16-18
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A Conceptual Framework of Learning through Agent Negotiation
(Abstract)
K. Robert Lai
Chung-Hsien Lan
pp. 19-21
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A Design for Integration of Web 2.0 and an Online Learning Community: A Pilot Study for IWiLL 2.0
(Abstract)
I-Fan Liu
Meng Chang Chen
Yeali Sun
David Wible
Chin-Hwa Kuo
pp. 22-24
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A Diversity-Enhanced Genetic Algorithm to Characterize the Questions of a Competitive e-Learning System
(Abstract)
Elena Verdú
María Jesús Verdú
Luisa M. Regueras
Juan Pablo de Castro
pp. 25-29
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A Flexible Mechanism for Providing Adaptivity Based on Learning Styles in Learning Management Systems
(Abstract)
Sabine Graf
Kinshuk
Cindy Ives
pp. 30-34
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A Formative eAssessment Co-Design Case Study
(Abstract)
D.A. Bacigalupo
W.I. Warburton
E.A. Draffan
P. Zhang
L. Gilbert
G.B. Wills
pp. 35-37
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A Framework for Learning Through Mobile Qualitative Research
(Abstract)
Jorge Torres
César Cárdenas
Eduardo Juárez
Benjamín Valdés
Juan Manuel Dodero
pp. 38-42
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A Game Based Learning Content for Tutoring in Simplifying Boolean Functions
(Abstract)
Yong Suk Choi
pp. 43-47
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A Mobile Learning System for Syndromic Surveillance and Diagnosis
(Abstract)
Jingyu Zhang
David Levy
Shiping Chen
pp. 48-52
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A New Approach Based on Modelled Traces to Compute Collaborative and Individual Indicators Human Interaction
(Abstract)
Tarek Djouad
Alain Mille
Christophe Reffay
Mohammed Benmohammed
pp. 53-54
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A Perspective on Listening Comprehension: How ICT Enable a Chinese as a Foreign Language (CFL) Learner to Achieve Learning Metacognition
(Abstract)
Mei Jen Audrey Shih
Jie Chi Yang
pp. 55-57
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A Portal-Based Gradebook - DAG-Based Definition of Assessment Criteria in Higher Education
(Abstract)
Patrick Stalljohann
Ulrik Schroeder
pp. 58-60
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A Preliminary Study on Learners Physiological Measurements in Educational Hypermedia
(Abstract)
Nikos Tsianos
Panagiotis Germanakos
Zacharias Lekkas
Anna Saliarou
Costas Mourlas
George Samaras
pp. 61-63
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A Proposal to Improve the Simple Query Interface (SQI) of Learning Objects Repositories
(Abstract)
Salvador Otón
José R. Hilera
Eva García
Antonio García
Luis de-Marcos
Antonio Ortíz
José A. Gutiérrez
José J. Martínez
José M. Gutiérrez
Roberto Barchino
pp. 64-66
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A Set of Software Tools to Build an Author Assessment Package on Moodle: Implementing the AEEA Proposal
(Abstract)
Beatriz E. Florián G.
Silvia M. Baldiris
Ramón Fabregat
Alexis De la Hoz Manotas
pp. 67-69
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A Social Network Analysis Perspective on Student Interaction within the Twitter Microblogging Environment
(Abstract)
Karen Stepanyan
Kerstin Borau
Carsten Ullrich
pp. 70-72
ABSTRACT
PDF
PURCHASE ARTICLE: $19
A Trace-Based Learner Modelling Framework for Technology-Enhanced Learning Systems
(Abstract)
Lemya Settouti
Nathalie Guin
Alain Mille
Vanda Luengo
pp. 73-77
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Active Sharing of Contextual Learning Experiences among Users in Personal Learning Environments Using a Peer-to-Peer Network
(Abstract)
Amel Bouzeghoub
Ngoc-Kien Do
pp. 78-82
ABSTRACT
PDF
PURCHASE ARTICLE: $19
ALGOWEB: A Web-Based Environment for Learning Introductory Programming
(Abstract)
Ricardo Vargas Dorneles
Delcino Picinin Jr.
André Gustavo Adami
pp. 83-85
ABSTRACT
PDF
PURCHASE ARTICLE: $19
An Adaptive Method for Selecting Question Pools Using C4.5
(Abstract)
Ahmad Mustafa Seet
Imran A. Zualkernan
pp. 86-88
ABSTRACT
PDF
PURCHASE ARTICLE: $19
An Approach for the Personalization of Exercises Based on Contextualized Attention Metadata and Semantic Web technologies
(Abstract)
Pedro J. Muñoz-Merino
Carlos Delgado Kloos
Martin Wolpers
Martin Friedrich
Mario Muñoz-Organero
pp. 89-91
ABSTRACT
PDF
PURCHASE ARTICLE: $19
An Architecture for Layering and Integration of Learning Ontologies, Applied to Personal Learning Environments and Cloud Learning Environments
(Abstract)
Alexander Mikroyannidis
Paul Lefrere
Peter Scott
pp. 92-93
ABSTRACT
PDF
PURCHASE ARTICLE: $19
An Audio Book Platform for Early EFL Oral Reading Fluency
(Abstract)
Kuo-Ping Liu
Cheng-Chung Liu
Chih-Hsin Huang
Kuo-Chun Hung
Chia-Jung Chang
pp. 94-98
ABSTRACT
PDF
PURCHASE ARTICLE: $19
An Educational Environment for Training Skills for Global Software Development
(Abstract)
Miguel J. Monasor
Aurora Vizcaíno
Mario Piattini
pp. 99-101
ABSTRACT
PDF
PURCHASE ARTICLE: $19
An Evaluation of Diagnosis in a Learning Environment for Object-Oriented Modeling
(Abstract)
Ludovic Auxepaules
Dominique Py
pp. 102-104
ABSTRACT
PDF
PURCHASE ARTICLE: $19
An Integrated Approach to Learning Object Sequencing
(Abstract)
Battur Tugsgerel
Rachid Anane
Georgios Theodoropoulos
pp. 105-109
ABSTRACT
PDF
PURCHASE ARTICLE: $19
An Integrated Model of Synchronous Cyber Assessment and Blended Learning Environment for Foreign Language Learners
(Abstract)
Sabrina Leone
Tommaso Leo
Nian-Shing Chen
pp. 110-112
ABSTRACT
PDF
PURCHASE ARTICLE: $19
An Investigation of the Enhancement and the Formal Description of IMS/QTI Specification for Programming Courses
(Abstract)
Ahlem Harchay
Lilia Cheniti-Belcadhi
Rafik Braham
pp. 113-115
ABSTRACT
PDF
PURCHASE ARTICLE: $19
An Online Arabic Learning Environment Based on IMS-QTI
(Abstract)
Abdelkader Abdelkarim
Dalila Souilem Boumisa
Rafik Braham
pp. 116-118
ABSTRACT
PDF
PURCHASE ARTICLE: $19
An Online Collaborative Learning Platform with Annotation on Figures
(Abstract)
Ping-Lin Fan
Hsueh-Wu Wang
Wei-Hsien Wu
Su-ju Lu
Min-Chung Ke
Han-Jang Wu
pp. 119-121
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Analysis of the Advantages of Using Tablet PC in e-Learning
(Abstract)
Masahiro Ando
Maomi Ueno
pp. 122-124
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Analyzing Contextualized Attention Metadata with Rough Set Methodologies to Support Self-regulated Learning
(Abstract)
Maren Scheffel
Martin Wolpers
Frank Beer
pp. 125-129
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Applying and Reusing Knowledge in a Repository
(Abstract)
I. Azevedo
A. Ortiz
C. Vaz de Carvalho
Rui Seiça
E. Carrapatoso
pp. 130-132
ABSTRACT
PDF
PURCHASE ARTICLE: $19
AR_Dehaes: An Educational Toolkit Based on Augmented Reality Technology for Learning Engineering Graphics
(Abstract)
Jorge Martín-Gutiérrez
Jose Luis Saorín
Manuel Contero
Mariano Alcañiz
pp. 133-137
ABSTRACT
PDF
PURCHASE ARTICLE: $19
ASK-LOM-AP: A Web-Based Tool for Development and Management of IEEE LOM Application Profiles
(Abstract)
George Chloros
Panagiotis Zervas
Demetrios G. Sampson
pp. 138-142
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Automarking: Automatic Assessment of Open Questions
(Abstract)
Laurie Ane Cutrone
Maiga Chang
pp. 143-147
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Bringing the Social Semantic Web to the Personal Learning Environment
(Abstract)
Vlad Posea
Stefan Trausan-Matu
pp. 148-150
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Browsing E-Lecture Libraries on Mobile Devices: A Spatial Interaction Concept
(Abstract)
Jochen Huber
Jürgen Steimle
Simon Olberding
Roman Lissermann
Max Mühlhäuser
pp. 151-155
ABSTRACT
PDF
PURCHASE ARTICLE: $19
CARDS: A Metamodel Approach to Aggregate Outcomes of Learning Tools
(Abstract)
Emilio Julio Lorenzo
María Felisa Verdejo
pp. 156-157
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Case-Based Medical E-assessment System
(Abstract)
Rozemary Scarlat
Liana Stanescu
Elvira Popescu
Dumitru Dan Burdescu
pp. 158-162
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Checking Semantic Consistency of SCORM like Learning Objects
(Abstract)
Ramzi Farhat
Bruno Defude
Mohamed Jemni
pp. 163-167
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Children's Interactive Behavior and Strategy in a Multi-robots' Collaborative Environment
(Abstract)
Wu-Yuin Hwang
Sheng-Yi Wu
Te-Yuan Yang
pp. 168-172
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Collaborative Development of an Augmented Reality Application for Digestive and Circulatory Systems Teaching
(Abstract)
David Pérez-López
Manuel Contero
Marianno Alcañiz
pp. 173-175
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Combining Dialogue and Semantics for Learning and Knowledge Maturing: Developing Collaborative Understanding in the Web 2.0 Workplace
(Abstract)
Andrew Ravenscroft
Simone Braun
Tobias Nelkner
pp. 176-180
ABSTRACT
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PURCHASE ARTICLE: $19
Communication Patterns in Component-Based Intelligent Tutoring Systems
(Abstract)
Géraldine Ruddeck
Alke Martens
pp. 181-185
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Comparing Social Virtual Worlds for Educational Purposes
(Abstract)
Rosa Reis
Paula Escudeiro
Nuno Escudeiro
pp. 186-190
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Computerized Adaptive Testing Based on Decision Tree
(Abstract)
Maomi Ueno
Pokpong Songmuang
pp. 191-193
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Continuous Use of Authoring for Adaptive Educational Hypermedia: A Long-term Case Study
(Abstract)
Jonathan G.K. Foss
Alexandra I. Cristea
Maurice Hendrix
pp. 194-196
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Course Ranking and Automated Suggestions through Web Mining
(Abstract)
Stavros Valsamidis
Ioannis Kazanidis
Sotirios Kontogiannis
Alexandros Karakos
pp. 197-199
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Deepthink: A Second Life Environment for Part-time Research Students at a Distance
(Abstract)
L. Rapanotti
L. Barroca
M. Vargas-Vera
A.J. Reeves
pp. 200-201
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Design and Evaluation of an Affective Interface of the E-learning Systems
(Abstract)
Hui-Chun Chuang
Chin-Yeh Wang
Gwo-Dong Chen
Chen-Chung Liu
Baw-Jhiune Liu
pp. 202-203
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Design for Off-task Interaction - Rethinking Pedagogy in Technology Enhanced Learning
(Abstract)
Agneta Gulz
Annika Silvervarg
Björn Sjödén
pp. 204-206
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Design Study of OER-CC Ontology - A Semantic Web Approach to Describe Open Educational Resources
(Abstract)
Nelson Piedra
Janneth Chicaiza
Jorge López
Edmundo Tovar
Oscar Martínez
pp. 207-209
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Designing a Collaborative Learning Activity in Second Life - An Exploratory Study in Physics
(Abstract)
Ioannis Vrellis
Nikiforos M. Papachristos
Joan Bellou
Nikolaos Avouris
Tassos A. Mikropoulos
pp. 210-214
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Designing Game-Based Learning Framework - A Motivation-Driven Approach
(Abstract)
Kuo-chen Li
Jia-Chi Huang
Jia-Sheng Heh
Cheng-Ting Chen
Hui-Chih Wang
Shiou-Wen Yeh
pp. 215-216
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Designing Tutoring Activity - An Extension of Two EMLs, Based on an Organizational Model of Tutoring
(Abstract)
Patricia Gounon
Pascal Leroux
pp. 217-221
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Developing a Collaborative E-Learning Environment Based upon Semantic Wiki: From Design Models to Application Scenarios
(Abstract)
Yanyan Li
Mingkai Dong
Ronghuai Huang
pp. 222-226
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Development and Evaluation of Learning Support System Based on Automatic Classification of Students' Programs According to Difference from Standard Algorithm
(Abstract)
Satoru Kogure
Hiroyasu Takatsu
Tatsuhiro Konishi
Yukihiro Itoh
pp. 227-228
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Digital Design Learning Patterns in Ambient Learning Environments
(Abstract)
Yacine Atif
pp. 229-230
ABSTRACT
PDF
PURCHASE ARTICLE: $19
dinsEditor: A Browser Extension for QTI-Compliant Assessment Item Authoring
(Abstract)
Sungjae Han
Jinjoo Kim
Youngseok Lee
Jaehyuk Cha
Byung-Uk Choi
pp. 231-232
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Educational Tool Based on Topology and Evolution of Hyperlinks in the Wikipedia
(Abstract)
Lauri Lahti
pp. 233-235
ABSTRACT
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PURCHASE ARTICLE: $19
Educational Webportals Augmented by Mobile Devices with iFrimousse Architecture
(Abstract)
Florent Carlier
Valérie Renault
pp. 236-240
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Effects of Adaptive Reflection Teaching Strategies on Learners' Reflection Levels in a Web-Based Learning Environment
(Abstract)
Nian-Shing Chen
Chun-Wang Wei
Chia-Chi Liu
pp. 241-245
ABSTRACT
PDF
PURCHASE ARTICLE: $19
E-learning Authoring with Docbook and SMIL
(Abstract)
Alberto González Téllez
pp. 246-248
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Emotional Strategies for Vocabulary Learning
(Abstract)
Ramla Ghali
Claude Frasson
pp. 249-253
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Enabling Communication and Feedback in Mass Lectures
(Abstract)
Mostafa Akbari
Georg Böhm
Ulrik Schroeder
pp. 254-258
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Enabling the Use of Real World Objects to Improve Learning
(Abstract)
Katja Niemann
Martin Wolpers
pp. 259-263
ABSTRACT
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PURCHASE ARTICLE: $19
Engineering of Open Learning Scenarios - The Case of Hop3x Learning Scenarios
(Abstract)
El Amine Ouraiba
Christophe Choquet
Philippe Cottier
Christophe Despres
Pierre Jacoboni
pp. 264-268
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Enhancing Educational Metadata with Mobile Assisted Language Learning Information
(Abstract)
Panagiotis Zervas
Demetrios G. Sampson
pp. 269-273
ABSTRACT
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PURCHASE ARTICLE: $19
Enhancing the Learning Experience by Addressing the Needs of the Learner Through Customization and Personalization in the Learning by Doing Methodology
(Abstract)
Surya Kiran Reddy K.
Sandhya Kode
pp. 274-275
ABSTRACT
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PURCHASE ARTICLE: $19
Evaluating a Brain-Computer Interface to Categorise Human Emotional Response
(Abstract)
Katie Crowley
Aidan Sliney
Ian Pitt
Dave Murphy
pp. 276-278
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Evaluating Student Response Driven Feedback in a Programming Course
(Abstract)
José Luis Fernández Alemán
Dominic Palmer-Brown
Chrisina Draganova
pp. 279-283
ABSTRACT
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PURCHASE ARTICLE: $19
Evaluating the Effectiveness and Motivational Impact of Replacing a Human Instructor by Mobile Devices for Teaching Network Services Configuration to Telecommunication Engineering Students
(Abstract)
Mario Muñoz-Organero
Gustavo Ramirez-Gonzalez
Pedro J. Muñoz-Merino
Carlos Delgado Kloos
pp. 284-288
ABSTRACT
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PURCHASE ARTICLE: $19
Examining Learning Object Repositories from a Knowledge Management Perspective
(Abstract)
Pavlos Kallonis
Demetrios G. Sampson
pp. 289-293
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Examining the Effects of the Simultaneous Display of Students' Responses Using a Digital Pen System on Class Activity - A Case Study of an Early Elementary School in Japan
(Abstract)
Taro Sugihara
Takumi Miura
Motoki Miura
Susumu Kunifuji
pp. 294-296
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Exploiting Semantic and Social Technologies for Competency Management
(Abstract)
Giovanni Acampora
Matteo Gaeta
Francesco Orciuoli
Pierluigi Ritrovato
pp. 297-301
ABSTRACT
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PURCHASE ARTICLE: $19
Exploiting the Semantic Web for Interactive Relationship Discovery in Technology Enhanced Learning
(Abstract)
Steffen Lohmann
Philipp Heim
Paloma Díaz
pp. 302-306
ABSTRACT
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Exploring the Development of Adaptable Learning Objects. A Practical Approach
(Abstract)
Voula Gkatzidou
Elaine Pearson
pp. 307-309
ABSTRACT
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PURCHASE ARTICLE: $19
Extending LMS with Collaborative Remote Lab Features
(Abstract)
Mario A. Bochicchio
Antonella Longo
pp. 310-314
ABSTRACT
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PURCHASE ARTICLE: $19
Extending Open Space Technology for Blended Learning
(Abstract)
Isabel Pereira
Antonio Dias Figueiredo
pp. 315-319
ABSTRACT
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Extending the IMS LD standard with Adaptability
(Abstract)
Valérie Monfort
Maha Khemaja
Slimane Hammoudi
pp. 320-322
ABSTRACT
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Facilitating Learning Interests Through Mobile Information Visualization
(Abstract)
Yuan Xun Gu
Raymond Koon Chuan Koh
Vivian Hsueh-Hua Chen
Henry Been-Lirn Duh
pp. 323-327
ABSTRACT
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Fade-out and Peer Monitor Techniques in Tools for Scripted Argumentation: Evaluation Results from a Case Study
(Abstract)
Yannis N. Bouyias
Stavros N. Demetriadis
Anastasios Karakostas
pp. 328-332
ABSTRACT
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From a Personal Learning Environment to an Adaptable Personal Learning Environment: Meeting the Needs and Preferences of Disabled Learners
(Abstract)
Elaine Pearson
Voula Gkatzidou
Steve Green
pp. 333-335
ABSTRACT
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From Mini Rover Programs to Algebraic Expressions
(Abstract)
G. Barbara Demo
pp. 336-340
ABSTRACT
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Helping Students Understand Courses through Written Syntheses: An LSA-Based Online Advisor
(Abstract)
Emmanuelle Villiot-Leclercq
Sonia Mandin
Philippe Dessus
Virginie Zampa
pp. 341-343
ABSTRACT
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How to Instrument a Community of Practice Dedicated to Project Based Pedagogy Tutors: A Solution Based on Case Based Reasoning
(Abstract)
Céline Quénu-Joiron
Dominique Leclet
pp. 344-348
ABSTRACT
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How to See Training Paths in Learning Management Systems?
(Abstract)
Philippe Teutsch
Jean-Francois Bourdet
pp. 349-351
ABSTRACT
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iCALT: Intelligent Context-Aware Learning and Teaching Environment
(Abstract)
Shonali Krishnaswamy
Selby Markham
John Hurst
Steven Cunningham
Cyrill Labbe
Behrang Saeedzadeh
Brett Gillick
pp. 352-354
ABSTRACT
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Identifying Animals with Dynamic Location-aware and Semantic Hierarchy-Based Image Browsing for Different Cognitive Style Learners
(Abstract)
Dunwei Wen
Ming-Chi Liu
Yueh-Min Huang
Kinshuk
Pi-Hsia Hung
pp. 355-359
ABSTRACT
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Implementation of a Remote Analog and Digital Communications Laboratory for e-Learning
(Abstract)
Akram Abu-aisheh
Farid Farahmand
pp. 360-361
ABSTRACT
PDF
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Implementation of Web-Based Dynamic Assessment System and its Application on Science Learning
(Abstract)
Ah-Fur Lai
Chih-Hung Chen
Horng-Yih Lai
pp. 362-364
ABSTRACT
PDF
PURCHASE ARTICLE: $19
Implementing Psychological Parameters in a Web-Based Appraisal System
(Abstract)
Zacharias Lekkas
Nikos Tsianos
Costas Mourlas
Panagiotis Germanakos
George Samaras
pp. 365-367
ABSTRACT
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Improve the Output from a MCQ Test Item Generator Using Statistical NLP
(Abstract)
Robert Michael Foster
pp. 368-369
ABSTRACT
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Increasing Motivation in a Multicultural Learning Setting
(Abstract)
S. Ortiz de Arri
M. Retegi
I. Calvo
A. Arruarte
J.A. Elorriaga
M. Larrañaga
U. Rueda
pp. 370-372
ABSTRACT
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Increasing Students In-Class Engagement through Public Commenting: An Exploratory Study
(Abstract)
Honglu Du
Hao Jiang
Mary Beth Rosson
John M. Carroll
pp. 373-377
ABSTRACT
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Indicators for Supporting the Regulation Process of Learners' Activities and the Teachers' Self-regulation Process
(Abstract)
Aina Lekira
Christophe Després
Pierre Jacoboni
pp. 378-379
ABSTRACT
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Injecting Pedagogical Constraints into Sequential Learning Pattern Mining
(Abstract)
Mingming Zhou
Yabo Xu
pp. 380-381
ABSTRACT
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Instant Seat Mapping for Student Note Sharing Process
(Abstract)
Motoki Miura
Taro Sugihara
Susumu Kunifuji
pp. 382-383
ABSTRACT
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Integration of External Tools in Virtual Learning Environments: Main Design Issues and Alternatives
(Abstract)
Carlos Alario-Hoyos
Juan I. Asensio-Pérez
Miguel L. Bote-Lorenzo
Eduardo Gómez-Sánchez
Guillermo Vega-Gorgojo
Adolfo Ruiz-Calleja
pp. 384-388
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Interactive Search Interfaces for Young Children - The PuppyIR Approach
(Abstract)
Andreas Lingnau
Ian Ruthven
Monica Landoni
Frans van der Sluis
pp. 389-390
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Interactive Widgets for Regualtion in Learning Games
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Thibault Carron
Jean-Charles Marty
Stéphane Talbot
pp. 391-393
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Inter-University Co-operation by Using ViCaDiS Virtual Campus
(Abstract)
Radu Vasiu
Diana Andone
pp. 394-396
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Introducing Students to Aerospace Board Information Systems Using an Embedded Graphics System Simulator
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Pavel Paces
Martin Šipos
pp. 397-399
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Kernel for a Semantic Learning Platform with Adapted Suggestions
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Ioan Szilagyi
Radu Balog-Crisan
Ioan Roxin
pp. 400-402
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Lab VIEW-Based Integrated Virtual Learning Platform
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Akram Abu-aisheh
Farid Farahmand
pp. 403-405
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Learner Control on Feedback: A New Extension to Adaptive Learning?
(Abstract)
Mieke Vandewaetere
Kelly Wauters
pp. 406-408
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Learning Biology with the Animated Agent in Game Based Learning Environment
(Abstract)
Hsin I Yung
pp. 409-410
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Learning by Pet-training Competition: Alleviating Negative Influences of Direction Competition by Training Pets to Compete in Game-Based Environments
(Abstract)
Zhi-Hong Chen
Calvin C.Y. Liao
Tak-Wai Chan
pp. 411-413
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Learning Styles and Teaching Strategies to Improve the SCORM Learning Objects Quality
(Abstract)
Javier Enrique Rojas Moreno
Bruno Defude
pp. 414-416
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Learning Technology Standards Adoption Process Improvement and Output Legitimacy
(Abstract)
Paul A. Hollins
Tore Hoel
pp. 417-421
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Learning Words Using Augmented Reality
(Abstract)
Carmen M. Juan
Edith Llop
Francisco Abad
Javier Lluch
pp. 422-426
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Managing the Production and Evolution of e-learning Tools with Attribute Grammars
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Bryan Temprado-Battad
Antonio Sarasa-Cabezuelo
José Luis Sierra
pp. 427-431
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Model-Driven Development of Context-aware Adaptive Learning Systems
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Jihen Malek
Mona Laroussi
Alain Derycke
Henda Ben Ghezala
pp. 432-434
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Modeling Adaptive Situations According with Context and Learning Scenarios
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Ana Marilza Pernas
José Palazzo M. de Oliveira
Amel Bouzeghoub
pp. 435-437
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Modelling Affect in Learning Environments - Motivation and Methods
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Shazia Afzal
Peter Robinson
pp. 438-442
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Modelling Computer Game Based Educational Experience for Teaching Children about Emergencies
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Mario Rafael Ruiz Vargas
Telmo Zarraonandia
Paloma Díaz
Ignacio Aedo
pp. 443-444
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Monitoring Learning Experiences and Styles: The Socio-emotional Level
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Chiara Spadavecchia
Carlo Giovannella
pp. 445-449
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Multi-Object Oriented Augmented Reality for Location-Based Adaptive Mobile Learning
(Abstract)
William Chang
Qing Tan
Fang Wei Tao
pp. 450-451
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Multiple Usability Evaluations of a Program Animation Tool
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Antonio Pérez Carrasco
J. Ángel Velázquez Iturbide
Jaime Urquiza Fuentes
pp. 452-454
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Multi-User 3D Virtual Environment for Spanish Learning: A Wonderland Experience
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María Blanca Ibáñez
José Jesús García
Sergio Galán
David Maroto
Diego Morillo
Carlos Delgado Kloos
pp. 455-457
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Offering Early Success Experiences in Software Construction: Experiences Teaching Dynamic Website Development to High School Girls
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Mary Beth Rosson
Hansa Sinha
Tisha Hansford
Jan Mahar
pp. 458-460
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On Improving Learning Outcomes Through Sharing of Learning Experiences
(Abstract)
Au Thien Wan
Shazia Sadiq
Xue Li
pp. 461-463
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On the Design of Learning Objects Classifiers
(Abstract)
Marcelo Mendoza
Carlos Becerra
pp. 464-468
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Ontology-Based Solution for Personalized Recommendations in E-Learning Systems. Methodological Aspects and Evaluation Criterias
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Mihaela Brut
Florence Sèdes
pp. 469-471
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OPENET4VE: A Platform for the Execution of IMS LD Units of Learning in Virtual Environments
(Abstract)
Beatriz Fernández-Gallego
Manuel Lama
Juan Carlos Vidal
Eduardo Sánchez
Alberto Bugarín
pp. 472-474
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Pedagogical Deigns and Principles in Vocational Training: The Case of ELEVATE
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Iraklis Paraskakis
Andreas Konstantinidis
Ikaros Tsantekidis
pp. 475-479
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Perceptions and Illusions about Adaptivity and Their Effects on Learning Outcomes
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Mieke Vandewaetere
Geraldine Clarebout
pp. 480-484
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Personalized Game Based Mobile Learning to Assist High School Students with Mathematics
(Abstract)
Vani Kalloo
Kinshuk
Permanand Mohan
pp. 485-487
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Personalizing Learning Processes by Data Mining
(Abstract)
Rainer Knauf
Yoshitaka Sakurai
Kohei Takada
Setsuo Tsuruta
pp. 488-492
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Playing Games on the Screen: Adapting Mouse Interaction at Early Ages
(Abstract)
J. Enrique Agudo
Héctor Sánchez
Mercedes Rico
pp. 493-497
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Prediction of Players Motivational States Using Electrophysiological Measures during Serious Game Play
(Abstract)
Lotfi Derbali
Claude Frasson
pp. 498-502
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Read/Write Lectures: Fostering Active Participation and Increasing Student Engagement in the Lecture Hall
(Abstract)
Kai Michael Höver
Michael Hartle
pp. 503-505
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Re-engineering of Pedagogical Scenarios Using the Data Combination Language and Usage Tracking Language
(Abstract)
Diem Pham Thi Ngoc
Sébastien Iksal
Christophe Choquet
pp. 506-510
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Re-engineering of the Apprenticeship Electronic Booklet: Adaptation to New Users Requirements
(Abstract)
Lahcen Oubahssi
Pierre Laforcade
Philippe Cottier
pp. 511-515
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Relationships between E-Learning Systems and Learning Outcomes: A Path Analysis Model
(Abstract)
Sean Eom
pp. 516-520
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Remote Permission Management in Third-Party Tools and e-Learning Systems
(Abstract)
Jorge Fontenla González
Manuel Caeiro Rodríguez
Martín Llamas Nistal
pp. 521-522
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Re-thinking the Forum
(Abstract)
Andrea Camusi
Carlo Giovannella
pp. 523-525
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Retrieval Information Model for Moodle Data Visualization
(Abstract)
D.A. Gómez-Aguilar
M.Á. Conde-González
R. Therón
F.J. García-Peñalvo
pp. 526-527
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Reusing Adaptation Strategies in Adaptive Educational Hypermedia Systems
(Abstract)
Joshua Scotton
Alexandra I. Cristea
pp. 528-532
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Scripted Collaborative Learning Based on Collaborative Learning Flow Patterns: A Case Study Using COLLAGE Editor
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Nikos P. Michailidis
Stavros N. Demetriadis
Yannis A. Dimitriadis
pp. 533-537
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SeGAE: A Serious Game Authoring Environment
(Abstract)
Amel Yessad
Jean-Marc Labat
François Kermorvant
pp. 538-540
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Self-Esteem Conditioning for Learning Conditioning
(Abstract)
Imène Jraidi
Maher Chaouachi
Claude Frasson
pp. 541-545
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Similarity Contents Selection Mechanism for Learner's Device Using Delivery Context Ontology and Rules
(Abstract)
Yoonsoo Lee
Hyunoh Doh
Haanwoong Choi
Jaehyuk Cha
pp. 546-548
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Simple Learning Design 2.0
(Abstract)
Guillaume Durand
Luc Belliveau
Benjamin Craig
pp. 549-551
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Smart Timetable Plate for Classroom
(Abstract)
Yuan-Chih Yu
Shing-chern D. You
Dwen-Ren Tsai
pp. 552-554
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Spatializing Social Practices in Mobile Game-Based Learning
(Abstract)
Susan Gwee
Yam-San Chee
Ek-Ming Tan
pp. 555-557
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Students Attitude and Learning Effectiveness of Emotional Agents
(Abstract)
K. Chatzara
C. Karagiannidis
D. Stamatis
pp. 558-559
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Student-Produced Vodcasts as Active Metacognitive Learning
(Abstract)
Andrew Litchfield
Laurel Evelyn Dyson
Marijke Wright
Sojen Pradhan
Barbara Courtille
pp. 560-564
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Students' Perceptions of the Factors Leading to Unsuccessful Group Collaboration
(Abstract)
Shuangyan Liu
Mike Joy
Nathan Griffiths
pp. 565-569
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Students' Competitive Preferences on Multiuser Wireless Sensor Classroom Interactive Environment
(Abstract)
Ben Chang
Chien Wen Chen
pp. 570-572
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Supporting Cognitive Competence Development in Virtual Classrooms - Personal Learning Management and Evaluation Using Pedagogical Agents
(Abstract)
Stefan Weinbrenner
H. Ulrich Hoppe
Linda Leal
Milcon Montenegro
William Vargas
Luis Maldonado
pp. 573-577
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Supporting Collaborative Learning Processes in CVEs by Augmenting Student Avatars, with Nonverbal Communication Features
(Abstract)
Thrasyvoulos Tsiatsos
Theodouli Terzidou
pp. 578-580
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Supporting Exception Handling in Scripted Collaborative Courses
(Abstract)
Roberto Perez-Rodriguez
Manuel Caeiro-Rodriguez
Luis Anido-Rifon
pp. 581-585
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Supporting High-quality Early Childhood Education Services throught ICTs
(Abstract)
Rubén Míguez
Juan M. Santos
Luis Anido
pp. 586-590
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Supporting Instructors in Designing Tablet PC-Based Courses
(Abstract)
José-Vicente Benlloch-Dualde
Félix Buendía
Juan-Carlos Cano
pp. 591-593
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Supporting Partially Distributed, Case-Based Learning in an Advanced Undergraduate Course in Usability Engineering
(Abstract)
Hao Jiang
John M. Carroll
Marcela Borge
Craig Ganoe
pp. 594-596
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Taking Advantage of Web 2.0 and Video Resources for Developing a Social Service: Babelium Project, the Web Community for Foreign Language Speaking Practice
(Abstract)
Silvia Sanz Santamaría
Juan Antonio Pereira Varela
Juilán Gutiérrez Serrano
pp. 597-598
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Tangible Cubes Used as the User Interface in an Augmented Reality Game for Edutainment
(Abstract)
Carmen M. Juan
Giacomo Toffetti
Francisco Abad
Juan Cano
pp. 599-603
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The CAE-L Cultural Framework: Definition, Instances and Web Service
(Abstract)
Craig Stewart
Tim Brailsford
Krishna Chandramouli
Alexandra I. Cristea
pp. 604-606
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The Design and Application of an Automatic Course Generation System for Large-Scale Education
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Xiaohong Tan
Carsten Ullrich
Yan Wang
Ruimin Shen
pp. 607-609
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The Effects of Prior Computer Experience and Gender on High School Students' Learning of Computer Science Concepts from Instructional Simulations
(Abstract)
Ming-Puu Chen
pp. 610-612
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The Emotional Machine: A Machine Learning Approach to Online Prediction of User's Emotion and Intensity
(Abstract)
Amine Trabelsi
Claude Frasson
pp. 613-617
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The Integrated Lab: An Assessment to Combining Classroom Curriculum and Lab Experiments to Teach Information Systems Development Course
(Abstract)
Khalid A. Nafjan
pp. 618-620
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The STELLAR Science 2.0 Mash-Up Infrastructure
(Abstract)
Fridolin Wild
Thomas Daniel Ullmann
Peter Scott
pp. 621-623
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T-learning in Telecommunication Engineering: The Value of Interactive Digital TV in the European Higher Education Area
(Abstract)
Martín López-Nores
Yolanda Blanco-Fernández
José J. Pazos-Arias
Jorge García-Duque
pp. 624-626
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Tool for Generation IMS-QTI v2.1 Files with Java Server Faces
(Abstract)
Antonio García
Roberto Barchino
Luis de Marcos
Eva García
José-Ramón Hilera
José-María Gutiérrez
Salvador Otón
José-Javier Martínez
José-Antonio Gutiérrez
pp. 627-628
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Towards a Competence Based System for Recommending Study Materials (CBSR)
(Abstract)
Athitaya Nitchot
Lester Gilbert
Gary B. Wills
pp. 629-631
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Towards a Distributed Architecture for Adaptive E-Learning System
(Abstract)
Sarab Al Muhaideb
Salah Hammami
Hassan Mathkour
pp. 632-636
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Towards an Enhanced Approach for Peer-Assessment Activities
(Abstract)
Mohammad AL-Smadi
Christian Gütl
Frank Kappe
pp. 637-641
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Towards Intelligent Collaborative Learning Simulations: Extending the IMS LD Standard by Web Semantic Based ITSs
(Abstract)
Maha Khemaja
Sameh Ghallabi
Valérie Monfort
pp. 642-643
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Towards the Generalization of Game-Based Learning: Integrating Educational Video Games in LAMS
(Abstract)
Ángel del Blanco
Javier Torrente
Pablo Moreno-Ger
Baltasar Fernández-Manjón
pp. 644-648
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Toys++ AR Embodied Agents as Tools to Learn by Building
(Abstract)
Luca Simeone
Salvatore Iaconesi
pp. 649-650
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Transfer of Educational Methods through Open Sourcing of Learning Management Systems
(Abstract)
Imed Hammouda
Rami Laine
Jari Peltonen
pp. 651-652
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Using Feedback Tags and Sentiment Analysis to Generate Sharable Learning Resources Investigating Automated Sentiment Analysis of Feedback Tags in a Programming Course
(Abstract)
Stephen Cummins
Liz Burd
Andrew Hatch
pp. 653-657
ABSTRACT
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Using Interactive Videoconference to Promote Active Learning in a Blended Learning Environment
(Abstract)
Covadonga Rodrigo
José Luis Delgado
Jorge Vega
pp. 658-662
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Using SaaS and Cloud Computing for
(Abstract)
Valérie Monfort
Maha Khemaja
Nouha Ammari
Fayssal Fehli
pp. 663-665
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Using Semantic Documents and Social Networking in Authoring of Course Material: An Empirical Study
(Abstract)
Saša Nešic
Mehdi Jazayeri
Monica Landoni
Dragan Gaševic
pp. 666-670
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Using Tangible Learning Companions in English Education
(Abstract)
Yi Hsuan Wang
Shelley S.C. Young
Jyh-Shing Roger Jang
pp. 671-675
ABSTRACT
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Web-Based Intelligent Tutoring Systems Using the SCORM 2004 Specification - A Conceptual Framework for Implementing SCORM Compliant Intelligent Web-Based Learning Environments
(Abstract)
Gustavo Santos
Álvaro Figueira
pp. 676-678
ABSTRACT
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Web Tests in LMS Using Fingerprint Identification
(Abstract)
Charo Gil
Manuel Castro
Mudasser F. Wyne
Russ Meier
pp. 679-681
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What You Check is What You Get: Authoring with jEditOQMath
(Abstract)
Paul Libbrecht
pp. 682-686
ABSTRACT
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Winkball for Schools: An Advanced Video Modelling Technology for Learning Visual and Oral Communication Skills
(Abstract)
James Ohene-Djan
pp. 687-689
ABSTRACT
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WOntoVLab: A Virtual Laboratory Authorship Process Based on Workflow and Ontologies
(Abstract)
Daniel C. Cugler
Cristiane A. Yaguinuma
Marilde T.P. Santos
pp. 690-694
ABSTRACT
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Appropriating Technology-rich Learning Spaces
(Abstract)
Nadia Pantidi
pp. 695-696
ABSTRACT
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Change Management and Social Networks: The Enabling Role of e-Learning
(Abstract)
Sara Sterlocchi
Aurelio Ravarini
pp. 697-698
ABSTRACT
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Developing Adaptive and Personalized Distributed Learning Systems with Semantic Web Supported Multi Agent Technology
(Abstract)
Birol Ciloglugil
Mustafa Murat Inceoglu
pp. 699-700
ABSTRACT
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Model-Driven Development in the Production of Customizable Learning Objects
(Abstract)
Maria de Fátima C. de Souza
José A. de_Castro Filho
Rossana M.C. Andrade
pp. 701-702
ABSTRACT
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Offline Mobile Learning: Open Platforms for ICT4D
(Abstract)
Sujan Shrestha
John P.T. Moore
Jose Abdelnour-Nocera
pp. 703-704
ABSTRACT
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Self-and Co-Regulation in a Computer Supported Collaborative Learning Environment among Key Stage Three Students
(Abstract)
Eunice Eyitayo Olakanmi
pp. 705-707
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An Approach for Designing and Implementing a Computerized Adaptive Testing Tool for Applicants with Disabilities
(Abstract)
Monjia Balloumi
Mohsen Laâbidi
Mohamed Jemni
pp. 708-709
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How to Support Disabled and Non-disabled Learners with the ACCLIP Information Model
(Abstract)
Kalthoum Rezgui
pp. 710-711
ABSTRACT
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Personalizing Accessibility to E-Learning Environments
(Abstract)
Mohsen Laabidi
Mohamed Jemni
pp. 712-713
ABSTRACT
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Representing Contextual Features of Subtitles in an Educational Context
(Abstract)
Marion Hersh
James Ohene-Djan
pp. 714-715
ABSTRACT
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Synote: Designed for all Advanced Learning Technology for Disabled and Non-Disabled People
(Abstract)
Mike Wald
pp. 716-717
ABSTRACT
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Technology-enhanced Training for All: Evaluation Results from the Use of the e-Access2Learn Framework
(Abstract)
Demetrios G. Sampson
Panagiotis Zervas
pp. 718-719
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User Centered Model to Provide Accessible e-Learning Systems
(Abstract)
Halima Hebiri
Mohsen Laabidi
Mohamed Jemni
pp. 720-721
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An Innovative Approach to Improve the Performances of the Research Community
(Abstract)
Claudia Grieco
Giuseppina Rita Mangione
Francesco Orciuoli
Anna Pierri
pp. 722-723
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An Ontology Based Approach for Selection of Appropriate E-learning Personalization Strategy
(Abstract)
Fathi Essalmi
Leila Jemni Ben Ayed
Mohamed Jemni
pp. 724-725
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A Collaborative Ubiquitous Learning Approach for Conducting Personal Computer-Assembling Activities
(Abstract)
Judy C.R. Tseng
Chih-Hsiang Wu
Gwo-Jen Hwang
pp. 726-727
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DULP Perspectives in a Learning Management System
(Abstract)
Francesco Di Cerbo
Gabriella Dodero
Paola Forcheri
pp. 728-729
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Expanding the Learning Environment: Combining Physicality and Virtuality - The Internet of Things for eLearning
(Abstract)
Muriel Garreta Domingo
Juan Antonio Mangas Forner
pp. 730-731
ABSTRACT
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From Learning Styles to Experience Styles
(Abstract)
Carlo Giovannella
Andrea Camusi
Chiara Spadavecchia
pp. 732-733
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Implementation of Affective States and Learning Styles Tactics in Web-Based Learning Management Systems
(Abstract)
Farman Ali Khan
Sabine Graf
Edgar R. Weippl
A Min Tjoa
pp. 734-735
ABSTRACT
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Instructional Design with PoEML in a E-learning-as-a-Service Model. Mixing Web and IPTV Learning Experiencies
(Abstract)
Manuel Caeiro-Rodriguez
Jorge Fontenla-González
Roberto Pérez-Rodríguez
Luis Anido-Rifón
pp. 736-737
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Mobile Learning & Commuting: Contextual Inquiry and Design of Mobile Scenarios
(Abstract)
Eva Patricia Gil-Rodríguez
Pablo Rebaque-Rivas
pp. 738-739
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Prete-a-apprendre+: Towards Ubiquitous Wearable Learning
(Abstract)
Imran A. Zualkernan
Nihal Al-Khunaizi
Sara Najar
Nour Nour
pp. 740-741
ABSTRACT
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Towards a More Fluid Learning Environment Based on Virtual Communities
(Abstract)
Luigi Colazzo
Andrea Molinari
Nicola Villa
pp. 742-743
ABSTRACT
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An Analysis of Students' Intention to Use Ubiquitous Video Game-Based Learning System
(Abstract)
Chun-Yi Shen
Han-Bin Chang
Wen-Chih Chang
Te-Hua Wang
pp. 744-745
ABSTRACT
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Game-play as Knowledge Transformation Process for Learning
(Abstract)
Ming-Puu Chen
Chun-Yi Shen
pp. 746-747
ABSTRACT
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Pilot Study of Past Decade Game-Based Learning Journal Papers Survey from the Technology Perspective
(Abstract)
Ben Chang
pp. 748-749
ABSTRACT
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Using Game Quests to Incorporate Learning Tasks within a Virtual World
(Abstract)
Zhi-Hong Chen
Tak-Wai Chan
pp. 750-751
ABSTRACT
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Learning Math and Statistics on the Cloud, Towards an EC2-Based Google Docs-like Portal for Teaching / Learning Collaboratively with R and Scilab
(Abstract)
Karim Chine
pp. 752-753
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PURCHASE ARTICLE: $19
Author Index
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pp. 754-761
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Publisher's Information
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pp. 762
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