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Third IEEE International Conference on Advanced Learning Technologies (ICALT'03)
Using VR Technology to Support the Formation of Cooperative Learning Groups
Athens, Greece
July 09-July 11
ISBN: 0-7695-1967-9
| ASCII Text | x | ||
| BinShyan Jong, TsongWuu Lin, TeYi Chan, YuLung Wu, "Using VR Technology to Support the Formation of Cooperative Learning Groups," Advanced Learning Technologies, IEEE International Conference on, pp. 37, Third IEEE International Conference on Advanced Learning Technologies (ICALT'03), 2003. | |||
| BibTex | x | ||
| @article{ 10.1109/ICALT.2003.1215022, author = {BinShyan Jong and TsongWuu Lin and TeYi Chan and YuLung Wu}, title = {Using VR Technology to Support the Formation of Cooperative Learning Groups}, journal ={Advanced Learning Technologies, IEEE International Conference on}, volume = {0}, year = {2003}, isbn = {0-7695-1967-9}, pages = {37}, doi = {http://doi.ieeecomputersociety.org/10.1109/ICALT.2003.1215022}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - Advanced Learning Technologies, IEEE International Conference on TI - Using VR Technology to Support the Formation of Cooperative Learning Groups SN - 0-7695-1967-9 SP EP A1 - BinShyan Jong, A1 - TsongWuu Lin, A1 - TeYi Chan, A1 - YuLung Wu, PY - 2003 KW - Virtual Reality KW - Online Learning KW - Grouping VL - 0 JA - Advanced Learning Technologies, IEEE International Conference on ER - | |||
In this paper, we used VRML to construct an online Virtual Wildlife Park (VWP). With Virtual Reality?s immersive ability, students may interact with others just as in the real world. Students can also interact with virtual animals to help them achieve a greater understanding of those animals. The Virtual Wildlife Park also provides elementary communication facilities promoting cooperation among the students.
Furthermore, we use data mining to examine the students' portfolios resulting from their visit to the Virtual Wildlife Park. We then calculate the interrelationship factor of each student, which is useful for drawing up a grouping strategy; this seems to be a help to student learning.
Index Terms:
Virtual Reality, Online Learning, Grouping
Citation:
BinShyan Jong, TsongWuu Lin, TeYi Chan, YuLung Wu, "Using VR Technology to Support the Formation of Cooperative Learning Groups," icalt, pp.37, Third IEEE International Conference on Advanced Learning Technologies (ICALT'03), 2003
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