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2006 IEEE/WIC/ACM International Conference on Intelligent Agent Technology (IAT'06)
Mainstream Games in the Multi-agent Classroom
Hong Kong, China
December 18-December 22
ISBN: 0-7695-2748-5
| ASCII Text | x | ||
| Celso de Melo, Rui Prada, Guilherme Raimundo, Joana Paulo Pardal, Helena Sofia Pinto, Ana Paiva, "Mainstream Games in the Multi-agent Classroom," Intelligent Agent Technology, IEEE / WIC / ACM International Conference on, pp. 757-761, 2006 IEEE/WIC/ACM International Conference on Intelligent Agent Technology (IAT'06), 2006. | |||
| BibTex | x | ||
| @article{ 10.1109/IAT.2006.86, author = {Celso de Melo and Rui Prada and Guilherme Raimundo and Joana Paulo Pardal and Helena Sofia Pinto and Ana Paiva}, title = {Mainstream Games in the Multi-agent Classroom}, journal ={Intelligent Agent Technology, IEEE / WIC / ACM International Conference on}, volume = {0}, year = {2006}, isbn = {0-7695-2748-5}, pages = {757-761}, doi = {http://doi.ieeecomputersociety.org/10.1109/IAT.2006.86}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - Intelligent Agent Technology, IEEE / WIC / ACM International Conference on TI - Mainstream Games in the Multi-agent Classroom SN - 0-7695-2748-5 SP757 EP761 A1 - Celso de Melo, A1 - Rui Prada, A1 - Guilherme Raimundo, A1 - Joana Paulo Pardal, A1 - Helena Sofia Pinto, A1 - Ana Paiva, PY - 2006 KW - Teaching Multi-Agent Systems; Mainstream Games; Multi-Agent Platforms VL - 0 JA - Intelligent Agent Technology, IEEE / WIC / ACM International Conference on ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/IAT.2006.86
Computer games make learning fun and support learning through doing. Edutainment software tries to capitalize on this however, it has failed in reaching the levels of motivation and engagement seen in mainstream games. In this context, we have integrated a mainstream first-person shooter game, Counter-Strike, into the curriculum of our Autonomous Agents and Multi-agent Systems course. In this paper we describe this integration and a platform to support the creation of Counter-Strike agents. In addition, a questionnaire was posed to our students to assess the success of our approach. Results show that students found the idea of applying a first-person- shooter game motivating and the integration with the curriculum useful for their education.
Index Terms:
Teaching Multi-Agent Systems; Mainstream Games; Multi-Agent Platforms
Citation:
Celso de Melo, Rui Prada, Guilherme Raimundo, Joana Paulo Pardal, Helena Sofia Pinto, Ana Paiva, "Mainstream Games in the Multi-agent Classroom," iat, pp.757-761, 2006 IEEE/WIC/ACM International Conference on Intelligent Agent Technology (IAT'06), 2006
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