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2006 IEEE/WIC/ACM International Conference on Intelligent Agent Technology (IAT'06)
Mainstream Games in the Multi-agent Classroom
Hong Kong, China
December 18-December 22
ISBN: 0-7695-2748-5
Celso de Melo, Technical University of Lisbon and INESC-ID, Portugal
Rui Prada, Technical University of Lisbon and INESC-ID, Portugal
Guilherme Raimundo, Technical University of Lisbon and INESC-ID, Portugal
Joana Paulo Pardal, Technical University of Lisbon and INESC-ID, Portugal
Helena Sofia Pinto, Technical University of Lisbon and INESC-ID, Portugal
Ana Paiva, Technical University of Lisbon and INESC-ID, Portugal
Computer games make learning fun and support learning through doing. Edutainment software tries to capitalize on this however, it has failed in reaching the levels of motivation and engagement seen in mainstream games. In this context, we have integrated a mainstream first-person shooter game, Counter-Strike, into the curriculum of our Autonomous Agents and Multi-agent Systems course. In this paper we describe this integration and a platform to support the creation of Counter-Strike agents. In addition, a questionnaire was posed to our students to assess the success of our approach. Results show that students found the idea of applying a first-person- shooter game motivating and the integration with the curriculum useful for their education.
Index Terms:
Teaching Multi-Agent Systems; Mainstream Games; Multi-Agent Platforms
Citation:
Celso de Melo, Rui Prada, Guilherme Raimundo, Joana Paulo Pardal, Helena Sofia Pinto, Ana Paiva, "Mainstream Games in the Multi-agent Classroom," iat, pp.757-761, 2006 IEEE/WIC/ACM International Conference on Intelligent Agent Technology (IAT'06), 2006
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