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Proceedings of the 39th Annual Hawaii International Conference on System Sciences (HICSS'06) Track 5
Kauai, Hawaii
January 04-January 07
ISBN: 0-7695-2507-5
| ASCII Text | x | ||
| Carolyn Watters, Sageev Oore, Michael Shepherd, Azza Abouzied, Anthony Cox, Melanie Kellar, Hadi Kharrazi, Fengan Liu, Anthony Otley, "Extending the Use of Games in Health Care," 2013 46th Hawaii International Conference on System Sciences, vol. 5, pp. 88b, Proceedings of the 39th Annual Hawaii International Conference on System Sciences (HICSS'06) Track 5, 2006. | |||
| BibTex | x | ||
| @article{ 10.1109/HICSS.2006.179, author = {Carolyn Watters and Sageev Oore and Michael Shepherd and Azza Abouzied and Anthony Cox and Melanie Kellar and Hadi Kharrazi and Fengan Liu and Anthony Otley}, title = {Extending the Use of Games in Health Care}, journal ={2013 46th Hawaii International Conference on System Sciences}, volume = {5}, year = {2006}, issn = {1530-1605}, pages = {88b}, doi = {http://doi.ieeecomputersociety.org/10.1109/HICSS.2006.179}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - 2013 46th Hawaii International Conference on System Sciences TI - Extending the Use of Games in Health Care SN - 1530-1605 SP EP A1 - Carolyn Watters, A1 - Sageev Oore, A1 - Michael Shepherd, A1 - Azza Abouzied, A1 - Anthony Cox, A1 - Melanie Kellar, A1 - Hadi Kharrazi, A1 - Fengan Liu, A1 - Anthony Otley, PY - 2006 KW - null VL - 5 JA - 2013 46th Hawaii International Conference on System Sciences ER - | |||
Digital games have the ability to engage both children and adults alike. We are exploring the use of games for children with long term treatment regimes, where motivation for compliance is a key factor in the success of the treatment. In this paper, we describe the game framework we are building for this purpose. This framework is meant to support the long term use of a gaming world for children with three main goals: (a) provide easy and continual gaming access on a range of computing appliances including small screen devices; (b) offer games that can be personalized and are adaptable based on the child?s interests or specific illness; and (c) maintain novelty and interest in the treatment over time. This framework not only provides a benefit to the children involved, but also provides user data to the coaches, clinicians, and health researchers involved in the child?s treatment regime.
Citation:
Carolyn Watters, Sageev Oore, Michael Shepherd, Azza Abouzied, Anthony Cox, Melanie Kellar, Hadi Kharrazi, Fengan Liu, Anthony Otley, "Extending the Use of Games in Health Care," hicss, vol. 5, pp.88b, Proceedings of the 39th Annual Hawaii International Conference on System Sciences (HICSS'06) Track 5, 2006
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