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Proceedings of the 39th Annual Hawaii International Conference on System Sciences (HICSS'06) Track 5
Kauai, Hawaii
January 04-January 07
ISBN: 0-7695-2507-5
Carolyn Watters, Dalhousie University
Sageev Oore, Saint Mary?s University
Michael Shepherd, Dalhousie University
Azza Abouzied, Dalhousie University
Anthony Cox, Dalhousie University
Melanie Kellar, Dalhousie University
Hadi Kharrazi, Dalhousie University
Fengan Liu, Dalhousie University
Anthony Otley, IWK Children?s Hospital
Digital games have the ability to engage both children and adults alike. We are exploring the use of games for children with long term treatment regimes, where motivation for compliance is a key factor in the success of the treatment. In this paper, we describe the game framework we are building for this purpose. This framework is meant to support the long term use of a gaming world for children with three main goals: (a) provide easy and continual gaming access on a range of computing appliances including small screen devices; (b) offer games that can be personalized and are adaptable based on the child?s interests or specific illness; and (c) maintain novelty and interest in the treatment over time. This framework not only provides a benefit to the children involved, but also provides user data to the coaches, clinicians, and health researchers involved in the child?s treatment regime.
Citation:
Carolyn Watters, Sageev Oore, Michael Shepherd, Azza Abouzied, Anthony Cox, Melanie Kellar, Hadi Kharrazi, Fengan Liu, Anthony Otley, "Extending the Use of Games in Health Care," hicss, vol. 5, pp.88b, Proceedings of the 39th Annual Hawaii International Conference on System Sciences (HICSS'06) Track 5, 2006
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