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Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS'05) - Track 1
Big Island, Hawaii
January 03-January 06
ISBN: 0-7695-2268-8
| ASCII Text | x | ||
| David P. Biros, Michael C. Hass, Karl Wiers, Douglas Twitchell, Mark Adkins, Judee K. Burgoon, Jay F. Nunamaker Jr., "Task Performance Under Deceptive Conditions: Using Military Scenarios in Deception Detection Research," 2013 46th Hawaii International Conference on System Sciences, vol. 1, pp. 22b, Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS'05) - Track 1, 2005. | |||
| BibTex | x | ||
| @article{ 10.1109/HICSS.2005.578, author = {David P. Biros and Michael C. Hass and Karl Wiers and Douglas Twitchell and Mark Adkins and Judee K. Burgoon and Jay F. Nunamaker Jr.}, title = {Task Performance Under Deceptive Conditions: Using Military Scenarios in Deception Detection Research}, journal ={2013 46th Hawaii International Conference on System Sciences}, volume = {1}, year = {2005}, issn = {1530-1605}, pages = {22b}, doi = {http://doi.ieeecomputersociety.org/10.1109/HICSS.2005.578}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - 2013 46th Hawaii International Conference on System Sciences TI - Task Performance Under Deceptive Conditions: Using Military Scenarios in Deception Detection Research SN - 1530-1605 SP EP A1 - David P. Biros, A1 - Michael C. Hass, A1 - Karl Wiers, A1 - Douglas Twitchell, A1 - Mark Adkins, A1 - Judee K. Burgoon, A1 - Jay F. Nunamaker Jr., PY - 2005 KW - null VL - 1 JA - 2013 46th Hawaii International Conference on System Sciences ER - | |||
The goal of this research was to investigate how changes in modality (communication type) and external conditioning (warnings of player deception) relate to perceptions of deception and task difficulty and, in turn, how these perceptions relate to the final group game scores in a cooperative effort with conflicting goals. One hundred and eight participants were grouped into teams of three, given similar instructions but different goals, and asked to play a cooperative game called StrikeCOM that simulates the intelligence gathering needed to develop an air tasking order and subsequent air strike on three military targets. The analysis of the post-game surveys showed support for participants in games using a face-to-face communication method to have lower perceptions of deception and task difficulty when compared to games using real-time plain text chat.
Citation:
David P. Biros, Michael C. Hass, Karl Wiers, Douglas Twitchell, Mark Adkins, Judee K. Burgoon, Jay F. Nunamaker Jr., "Task Performance Under Deceptive Conditions: Using Military Scenarios in Deception Detection Research," hicss, vol. 1, pp.22b, Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS'05) - Track 1, 2005
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