This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
36th Annual Hawaii International Conference on System Sciences (HICSS'03) - Track 4
Big Island, Hawaii
January 06-January 09
ISBN: 0-7695-1874-5
Joaquin Vila, Illinois State University
Barbara Beccue, Illinois State University
Sachin Anandikar, Illinois State University
An area of interest that remains to be more thoroughly investigated is that of human navigation and wayfinding in VR. This study attempted to examine the effect of gender on VR navigation and wayfinding. A tool named Virtual Reality Navigation Tool (VRNT) was designed to conduct experiments for this research. Four experiments were conducted to track navigational patterns employed by the subjects while interacting with the 3D maze environment. As each subject was performing a prescribed task, the VRNT was tracking navigational behavior, specifically, the number of turns taken, time spent and the number and order of rooms traversed. The analysis of the tracking revealed some common navigational behaviors. The study results suggest that the tendency to take left and right turns is influenced by gender; whereas, the time traveled and numbers of rooms visited are not.
Citation:
Joaquin Vila, Barbara Beccue, Sachin Anandikar, "The Gender Factor in Virtual Reality Navigation and Wayfinding," hicss, vol. 4, pp.101b, 36th Annual Hawaii International Conference on System Sciences (HICSS'03) - Track 4, 2003
Usage of this product signifies your acceptance of the Terms of Use.