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Big Island, HI, USA
Jan. 6, 2003 to Jan. 9, 2003
ISBN: 0-7695-1874-5
pp: 101b
Joaquin Vila , Illinois State University
Barbara Beccue , Illinois State University
Sachin Anandikar , Illinois State University
ABSTRACT
An area of interest that remains to be more thoroughly investigated is that of human navigation and wayfinding in VR. This study attempted to examine the effect of gender on VR navigation and wayfinding. A tool named Virtual Reality Navigation Tool (VRNT) was designed to conduct experiments for this research. Four experiments were conducted to track navigational patterns employed by the subjects while interacting with the 3D maze environment. As each subject was performing a prescribed task, the VRNT was tracking navigational behavior, specifically, the number of turns taken, time spent and the number and order of rooms traversed. The analysis of the tracking revealed some common navigational behaviors. The study results suggest that the tendency to take left and right turns is influenced by gender; whereas, the time traveled and numbers of rooms visited are not.
INDEX TERMS
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CITATION
Joaquin Vila, Barbara Beccue, Sachin Anandikar, "The Gender Factor in Virtual Reality Navigation and Wayfinding", HICSS, 2003, 36th Hawaii International Conference on Systems Sciences, 36th Hawaii International Conference on Systems Sciences 2003, pp. 101b, doi:10.1109/HICSS.2003.1174239
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