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2006 International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'06)
Discrimination of Real and Virtual High-Definition Textured Surfaces
Alexandria, Virginia
March 25-March 29
ISBN: 1-4244-0226-3
| ASCII Text | x | ||
| Hong Z. Tan, Bernard D. Adelstein, Ryan Traylor, Matthew Kocsis, E. Dan Hirleman, "Discrimination of Real and Virtual High-Definition Textured Surfaces," Haptic Interfaces for Virtual Environment and Teleoperator Systems, International Symposium on, pp. 1, 2006 International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'06), 2006. | |||
| BibTex | x | ||
| @article{ 10.1109/VR.2006.50, author = {Hong Z. Tan and Bernard D. Adelstein and Ryan Traylor and Matthew Kocsis and E. Dan Hirleman}, title = {Discrimination of Real and Virtual High-Definition Textured Surfaces}, journal ={Haptic Interfaces for Virtual Environment and Teleoperator Systems, International Symposium on}, volume = {0}, year = {2006}, isbn = {1-4244-0226-3}, pages = {1}, doi = {http://doi.ieeecomputersociety.org/10.1109/VR.2006.50}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - Haptic Interfaces for Virtual Environment and Teleoperator Systems, International Symposium on TI - Discrimination of Real and Virtual High-Definition Textured Surfaces SN - 1-4244-0226-3 SP EP A1 - Hong Z. Tan, A1 - Bernard D. Adelstein, A1 - Ryan Traylor, A1 - Matthew Kocsis, A1 - E. Dan Hirleman, PY - 2006 KW - texture perception KW - real texture KW - virtual texture KW - discrimination. VL - 0 JA - Haptic Interfaces for Virtual Environment and Teleoperator Systems, International Symposium on ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/VR.2006.50
Research on haptic texture perception requires the availability of textured surfaces with high precision and fine resolution. Given the exquisite sensitivity of the human fingers to minute differences in surface details, the textured surfaces need to be precisely defined to a micron level. Real and virtual high-definition textured surfaces were used in the present study of amplitude discrimination of sinusoidal gratings. Similar thresholds were obtained despite the difference in contact modes (fingertip on real textures and a point on virtual textures). The results support the use of high position-resolution force-feedback devices in studying texture perception, especially in situations where the fabrication of real textures is either beyond the resolution of the fabrication process or simply too expensive and time-consuming.
Index Terms:
texture perception, real texture, virtual texture,discrimination.
Citation:
Hong Z. Tan, Bernard D. Adelstein, Ryan Traylor, Matthew Kocsis, E. Dan Hirleman, "Discrimination of Real and Virtual High-Definition Textured Surfaces," haptics, pp.1, 2006 International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'06), 2006
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