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2011 IEEE Seventh International Conference on e-Science Workshops
Gaming for (Citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System
Stockholm, Sweden
December 05-December 08
ISBN: 978-0-7695-4598-1
| ASCII Text | x | ||
| Nathan R. Prestopnik, Kevin Crowston, "Gaming for (Citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System," e-Science Workshops, IEEE International Conference on, pp. 28-33, 2011 IEEE Seventh International Conference on e-Science Workshops, 2011. | |||
| BibTex | x | ||
| @article{ 10.1109/eScienceW.2011.14, author = {Nathan R. Prestopnik and Kevin Crowston}, title = {Gaming for (Citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System}, journal ={e-Science Workshops, IEEE International Conference on}, volume = {0}, year = {2011}, isbn = {978-0-7695-4598-1}, pages = {28-33}, doi = {http://doi.ieeecomputersociety.org/10.1109/eScienceW.2011.14}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - e-Science Workshops, IEEE International Conference on TI - Gaming for (Citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System SN - 978-0-7695-4598-1 SP28 EP33 A1 - Nathan R. Prestopnik, A1 - Kevin Crowston, PY - 2011 KW - Citizen Science KW - Social Computational Systems KW - Games KW - Gaming KW - Motivation KW - Participation KW - Data Quality KW - Design KW - Design Science VL - 0 JA - e-Science Workshops, IEEE International Conference on ER - | |||
Citizen Sort, currently under development, is a web-based social-computational system designed to support a citizen science task, the taxonomic classification of various insect, animal, and plant species. In addition to supporting this natural science objective, the Citizen Sort platform will also support information science research goals on motivation for participation in social-computation and citizen science. In particular, this research program addresses the use of games to motivate participation in social-computational citizen science, and explores the effects of system design on motivation and data quality. A design science approach, where IT artifacts are developed to solve problems and answer research questions is described. Research questions, progress on Citizen Sort planning and implementation, and key challenges are discussed.
Index Terms:
Citizen Science, Social Computational Systems, Games, Gaming, Motivation, Participation, Data Quality, Design, Design Science
Citation:
Nathan R. Prestopnik, Kevin Crowston, "Gaming for (Citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System," esciencew, pp.28-33, 2011 IEEE Seventh International Conference on e-Science Workshops, 2011
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