This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
2011 IEEE Seventh International Conference on e-Science Workshops
Gaming for (Citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System
Stockholm, Sweden
December 05-December 08
ISBN: 978-0-7695-4598-1
Citizen Sort, currently under development, is a web-based social-computational system designed to support a citizen science task, the taxonomic classification of various insect, animal, and plant species. In addition to supporting this natural science objective, the Citizen Sort platform will also support information science research goals on motivation for participation in social-computation and citizen science. In particular, this research program addresses the use of games to motivate participation in social-computational citizen science, and explores the effects of system design on motivation and data quality. A design science approach, where IT artifacts are developed to solve problems and answer research questions is described. Research questions, progress on Citizen Sort planning and implementation, and key challenges are discussed.
Index Terms:
Citizen Science, Social Computational Systems, Games, Gaming, Motivation, Participation, Data Quality, Design, Design Science
Citation:
Nathan R. Prestopnik, Kevin Crowston, "Gaming for (Citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System," esciencew, pp.28-33, 2011 IEEE Seventh International Conference on e-Science Workshops, 2011
Usage of this product signifies your acceptance of the Terms of Use.