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| Dennis McGrath, Amy Hunt, Marion Bates, "A Simple Distributed Simulation Architecture for Emergency Response Exercises," Distributed Simulation and Real Time Applications, IEEE/ACM International Symposium on, pp. 221-228, Ninth IEEE International Symposium on Distributed Simulation and Real-Time Applications, 2005. | |||
| BibTex | x | ||
| @article{ 10.1109/DISTRA.2005.7, author = {Dennis McGrath and Amy Hunt and Marion Bates}, title = {A Simple Distributed Simulation Architecture for Emergency Response Exercises}, journal ={Distributed Simulation and Real Time Applications, IEEE/ACM International Symposium on}, volume = {0}, year = {2005}, isbn = {0-7695-2462-1}, pages = {221-228}, doi = {http://doi.ieeecomputersociety.org/10.1109/DISTRA.2005.7}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - Distributed Simulation and Real Time Applications, IEEE/ACM International Symposium on TI - A Simple Distributed Simulation Architecture for Emergency Response Exercises SN - 0-7695-2462-1 SP221 EP228 A1 - Dennis McGrath, A1 - Amy Hunt, A1 - Marion Bates, PY - 2005 KW - null VL - 0 JA - Distributed Simulation and Real Time Applications, IEEE/ACM International Symposium on ER - | |||
This paper describes a simple distributed simulation for support of emergency response exercises. The simulation, called the Immersive Synthetic Environment for Exercises (ISEE), was inspired by the simplicity of web-based role playing games (RPGs) which have all the elements of distributed simulations, but do not rely on complex interoperability software or high-end graphics engines. ISEE uses PHP to generate user interfaces, MySQL as simulation middleware, and agent-based simulations written in Python determine the behavior and state of simulated objects. It uses a web-interface that allows players to see events, communicate, and assign resources to critical emergency response functions. Test showed that up to 1000 entities could be represented with a quarter second simulation time step. The application was deployed as a prototype to support a masscasualty emergency response exercises in May of 2005. Results of the exercise showed that the intended value of distributed simulation (multi-user, immersive experience) was achieved using simple tools with a rapid development time.
