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Second Workshop on Digital Media and its Application in Museum & Heritage (DMAMH 2007)
Applying Topographic Techniques to Modelling the Human Shape in Motion
Chongqing, China
December 10-December 12
ISBN: 0-7695-3065-6
| ASCII Text | x | ||
| Mercedes Farjas Abadia, Manuel Sillero-Quintana, Pedro Angel Merino Calvo, "Applying Topographic Techniques to Modelling the Human Shape in Motion," Digital Media and its Application in Museum & Heritage/Digital Media and its Application in Museum & Heritage, Workshop on, pp. 169-172, Second Workshop on Digital Media and its Application in Museum & Heritage (DMAMH 2007), 2007. | |||
| BibTex | x | ||
| @article{ 10.1109/DMAMH.2007.27, author = {Mercedes Farjas Abadia and Manuel Sillero-Quintana and Pedro Angel Merino Calvo}, title = {Applying Topographic Techniques to Modelling the Human Shape in Motion}, journal ={Digital Media and its Application in Museum & Heritage/Digital Media and its Application in Museum & Heritage, Workshop on}, volume = {0}, year = {2007}, isbn = {0-7695-3065-6}, pages = {169-172}, doi = {http://doi.ieeecomputersociety.org/10.1109/DMAMH.2007.27}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - Digital Media and its Application in Museum & Heritage/Digital Media and its Application in Museum & Heritage, Workshop on TI - Applying Topographic Techniques to Modelling the Human Shape in Motion SN - 0-7695-3065-6 SP169 EP172 A1 - Mercedes Farjas Abadia, A1 - Manuel Sillero-Quintana, A1 - Pedro Angel Merino Calvo, PY - 2007 VL - 0 JA - Digital Media and its Application in Museum & Heritage/Digital Media and its Application in Museum & Heritage, Workshop on ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/DMAMH.2007.27
Since ancient times, the human shape has been represented by means of different techniques of the fine arts. The more accurate three-dimensional (3D) static representations of the human shape have been created in metallic, stone and wax sculptures. However, these "classical" techniques can not provide information about the human movement. In other hand, present virtual reality animation techniques provide 3D images with movement, but the results with human shape are still not so good. Many human movement expressions are nowadays considered as arts (best sport performances, for example) and they should be considered as part of our living heritage; so that, they should be recorded, classified and stored in order to preserve them. Nowadays, video is the most popular mean for recording the human movement. Biomechanics provides also quite complicated techniques to record human movement that are applied, for example, in digital-film productions. We applied laser scanning techniques that have been previously employed on monuments and topographic 3D representations in order to record the human body and motion. Our present work provides an experimental response to the human shape capture, which overcomes some limitations of traditional techniques.
Citation:
Mercedes Farjas Abadia, Manuel Sillero-Quintana, Pedro Angel Merino Calvo, "Applying Topographic Techniques to Modelling the Human Shape in Motion," dmamh, pp.169-172, Second Workshop on Digital Media and its Application in Museum & Heritage (DMAMH 2007), 2007
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