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2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning
A Comparison of Differences in Wii Performance and Perceived Life Quality among Physical Active and Inactive Aging Males in the Community
Takamatsu, Kagawa Japan
March 27-March 30
ISBN: 978-0-7695-4663-6
| ASCII Text | x | ||
| Yi-Te Liu, I-Tsun Chiang, Shang-Ti Chen, Shiou-Ru Chen, "A Comparison of Differences in Wii Performance and Perceived Life Quality among Physical Active and Inactive Aging Males in the Community," Digital Game and Intelligent Toy Enhanced Learning, IEEE International Workshop on, pp. 207-211, 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012. | |||
| BibTex | x | ||
| @article{ 10.1109/DIGITEL.2012.57, author = {Yi-Te Liu and I-Tsun Chiang and Shang-Ti Chen and Shiou-Ru Chen}, title = {A Comparison of Differences in Wii Performance and Perceived Life Quality among Physical Active and Inactive Aging Males in the Community}, journal ={Digital Game and Intelligent Toy Enhanced Learning, IEEE International Workshop on}, volume = {0}, year = {2012}, isbn = {978-0-7695-4663-6}, pages = {207-211}, doi = {http://doi.ieeecomputersociety.org/10.1109/DIGITEL.2012.57}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - Digital Game and Intelligent Toy Enhanced Learning, IEEE International Workshop on TI - A Comparison of Differences in Wii Performance and Perceived Life Quality among Physical Active and Inactive Aging Males in the Community SN - 978-0-7695-4663-6 SP207 EP211 A1 - Yi-Te Liu, A1 - I-Tsun Chiang, A1 - Shang-Ti Chen, A1 - Shiou-Ru Chen, PY - 2012 KW - Wii KW - video game KW - regular exercise KW - physical activity KW - health-related quality of life KW - aging and aged VL - 0 JA - Digital Game and Intelligent Toy Enhanced Learning, IEEE International Workshop on ER - | |||
The purpose of this study was to investigate the differences between physically active and inactive older adults in performing somatosensory video games and their self-perceived health-related quality of life (HRQOL). This study utilized Wii to measure physical performance of the elderly in the community. A cross-sectional study of a purposive sampling was used to recruit 111 males (63.83 ¡�? 7.96 years old) who were voluntarily to complete the Health-related quality of life and "Papa Bear Questionnaire and to participate the 3 Wii somatosensory games from July to August 2011 in Taiwan. SPSS 18.0 was utilized to analyze the data. The results showed that there is significant correlation between life quality and the level of physical activity (p
Index Terms:
Wii, video game, regular exercise, physical activity, health-related quality of life, aging and aged
Citation:
Yi-Te Liu, I-Tsun Chiang, Shang-Ti Chen, Shiou-Ru Chen, "A Comparison of Differences in Wii Performance and Perceived Life Quality among Physical Active and Inactive Aging Males in the Community," digitel, pp.207-211, 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
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