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2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
A Mobile and Web System with Contextual Familiarity and its Effect on Campus English Learning
Kaohsiung, Taiwan
April 12-April 16
ISBN: 978-0-7695-3993-5
| ASCII Text | x | ||
| Shu-Chen Cheng, Wu-Yuin Hwang, Dun-Wei Wen, Sheng-Yi Wu, Ching-Hua Hsiehe, Chia-Yu Chen, "A Mobile and Web System with Contextual Familiarity and its Effect on Campus English Learning," Digital Game and Intelligent Toy Enhanced Learning, IEEE International Workshop on, pp. 222-224, 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010. | |||
| BibTex | x | ||
| @article{ 10.1109/DIGITEL.2010.57, author = {Shu-Chen Cheng and Wu-Yuin Hwang and Dun-Wei Wen and Sheng-Yi Wu and Ching-Hua Hsiehe and Chia-Yu Chen}, title = {A Mobile and Web System with Contextual Familiarity and its Effect on Campus English Learning}, journal ={Digital Game and Intelligent Toy Enhanced Learning, IEEE International Workshop on}, volume = {0}, year = {2010}, isbn = {978-0-7695-3993-5}, pages = {222-224}, doi = {http://doi.ieeecomputersociety.org/10.1109/DIGITEL.2010.57}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - Digital Game and Intelligent Toy Enhanced Learning, IEEE International Workshop on TI - A Mobile and Web System with Contextual Familiarity and its Effect on Campus English Learning SN - 978-0-7695-3993-5 SP222 EP224 A1 - Shu-Chen Cheng, A1 - Wu-Yuin Hwang, A1 - Dun-Wei Wen, A1 - Sheng-Yi Wu, A1 - Ching-Hua Hsiehe, A1 - Chia-Yu Chen, PY - 2010 KW - Contextual Familiarity KW - Playfulness KW - Mobile learning VL - 0 JA - Digital Game and Intelligent Toy Enhanced Learning, IEEE International Workshop on ER - | |||
We build a Student-Partner mobile English learning system. We go deep into the campus to do English learning by portable of the mobile. The system offer the GPS function, campus map, camera, messaging, tracking and recording. Students can post the message or add the multimedia which he explore to the device. In the mobile, user can off-line to post the message. In addition, we design two activities, learning English by exploring the campus and presenting their exploring events. According to the questionnaire, students think the context familiarity is useful for learning.
Index Terms:
Contextual Familiarity, Playfulness, Mobile learning
Citation:
Shu-Chen Cheng, Wu-Yuin Hwang, Dun-Wei Wen, Sheng-Yi Wu, Ching-Hua Hsiehe, Chia-Yu Chen, "A Mobile and Web System with Contextual Familiarity and its Effect on Campus English Learning," digitel, pp.222-224, 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
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