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DIGITEL
2008
2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
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2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
November 17-November 19
ISBN: 978-0-7695-3409-1
Table of Contents
Papers
Cover Art
(PDF)
pp. C4,C1
ABSTRACT
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Title Page i
(PDF)
pp. i
ABSTRACT
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Title Page iii
(PDF)
pp. iii
ABSTRACT
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Copyright Page
(PDF)
pp. iv
ABSTRACT
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Table of Contents
(PDF)
pp. v-viii
ABSTRACT
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Note from the Program Chair
(PDF)
pp. ix
ABSTRACT
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Committees
(PDF)
pp. x-xii
ABSTRACT
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Social Support for Creativity and Learning Online
(Abstract)
Amy Bruckman
pp. 3-7
ABSTRACT
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The Joy of Making
(Abstract)
Dale Dougherty
pp. 8-12
ABSTRACT
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A Mobile Phone Based Virtual Pet to Teach Social Norms and Behaviour to Children
(Abstract)
Hanno Hildmann
Anika Uhlemann
Daniel Livingstone
pp. 15-17
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A New 3-Dimensional Comic Chat Environment for On-line Game Avatars
(Abstract)
Soo-Hyun Park
Seung-Hyun Ji
Dong-Sung Ryu
Hwan-Gue Cho
pp. 18-22
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A Preliminary Study of Student's Self-Efficacy on Problem Solving in Educational Game Context
(Abstract)
Yu-Ling Lu
I-Ing Lee
Chi-Jui Lien
pp. 23-27
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Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences
(Abstract)
Neil Peirce
Owen Conlan
Vincent Wade
pp. 28-35
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Design and Evaluation of a Physical Interactive Learning Environment for English Learning
(Abstract)
Jie Chi Yang
Yi Lung Lin
Jia Jia Wu
Kun Huang Chien
pp. 36-43
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Development of Educational Videogames in m-Learning Contexts
(Abstract)
Pablo Lavín-Mera
Pablo Moreno-Ger
Baltasar Fernández-Manjón
pp. 44-51
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Effect of a 360 Degrees Panoramic Image System (360 PIS) on the Environment Recognition of Students with Moderate and Severe Mental Retardation in Special Education School
(Abstract)
I-chen Cheng
Hwa-pey Wang
pp. 52-56
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Effects of Collaborative Activities on Group Identity in Second Life
(Abstract)
Sumin Seo
Xiangzhe Cui
Bokjin Shin
pp. 57-61
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Effects of Object Building Activities in Second Life on Players
(Abstract)
Jihyun Hwang
Hyungsung Park
Jiseon Cha
Bokjin Shin
pp. 62-69
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Evaluation the Efficacy of Computer - Based Training Using Tangible User Interface for Low-Function Children with Autism
(Abstract)
Karanya Sitdhisanguan
Nopporn Chotikakamthorn
Ajchara Dechaboon
Patcharaporn Out
pp. 70-74
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Exploring Learner
(Abstract)
Jiseon Cha
Youngkyun Baek
Yan Xu
pp. 75-82
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From Traditional to Digital: Factors to Integrate Traditional Game-Based Learning into Digital Game-Based Learning Environment
(Abstract)
Sheng-Hui Hsu
Po-Han Wu
Tien-Chi Huang
Yu-Lin Jeng
Yueh-Min Huang
pp. 83-89
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Games as Skins for Online Tests
(Abstract)
Srinivasan Ramani
Venkatagiri Sirigiri
Nila Lohita Panigrahi
Shikha Sabharwal
pp. 90-92
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GEOWORLDS: Utilizing Second Life to Develop Advanced Geosciences Knowledge
(Abstract)
Donna Russell
Molly Davies
Iris Totten
pp. 93-97
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Intergenerational Learning through World of Warcraft
(Abstract)
Sri H. Kurniawan
pp. 98-102
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Investigating the Use of a Robot with Tabla Education
(Abstract)
Prakash Persad
Jorrel Bisnath
Ruel Ellis
pp. 103-107
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"It is so like Disco" - Dancing on the iTiles
(Abstract)
Stine Liv Johansen
Helle Skovbjerg Karoff
pp. 108-112
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Language Learning in the Palm of Your Hand
(Abstract)
Mercedes Rico
J. Enrique Agudo
Héctor Sánchez
Alejandro Curado
pp. 113-115
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Learning about Complexity with Modular Robots
(Abstract)
Eric Schweikardt
Mark D. Gross
pp. 116-123
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Learning by Substitutive Competition: Nurturing My-Pet for Game Competition Based on Open Learner Model
(Abstract)
Zhi-Hong Chen
Tak-Wai Chan
pp. 124-131
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Massively Multi-user Online Games: The Emergence of Effective Collaborative Activities for Learning
(Abstract)
Iro Voulgari
Vassilis Komis
pp. 132-134
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Micro Adaptive, Non-invasive Knowledge Assessment in Educational Games
(Abstract)
Michael D. Kickmeier-Rust
Cord Hockemeyer
Dietrich Albert
Thomas Augustin
pp. 135-137
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My-Mini-Pet: The Design of Pet-Nurturing Handheld Game
(Abstract)
Calvin C. Y. Liao
Zhi-Hong Chen
Tak-Wai Chan
pp. 138-140
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On the Benefits of Tangible Interfaces for Educational Games
(Abstract)
Janneke Verhaegh
Willem Fontijn
Aljosja Jacobs
pp. 141-145
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Online Videogames in an Online History Class
(Abstract)
Vance S. Martin
pp. 146-148
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RoboMusicKids
(Abstract)
Jacob Nielsen
Niels K. Bærendsen
Carsten Jessen
pp. 149-156
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The Effects of Digital Games on Undergraduate Players
(Abstract)
Yu-Tzu Chiang
Chao-yang Cheng
Sunny S. J. Lin
pp. 157-159
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The Learning Environment for Stars and Constellations in the Real World with Finger Pointing
(Abstract)
Masato Soga
Masafumi Miwa
Koji Matsui
Kazuki Takaseki
Kohei Tokoi
Hirokazu Taki
pp. 160-166
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The Scope of Adaptive Digital Games for Education
(Abstract)
Rikki Prince
Hugh C. Davis
pp. 167-169
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The Use of Videogames to Mediate Curricular Learning
(Abstract)
Begoña Gros
José M. Garrido
pp. 170-176
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ToddlePuff: An Interactive Tangible and Spatial Interface
(Abstract)
Ilan Schifter
pp. 177-179
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Using Posting Templates for Enhancing Students' Argumentative Elaborations in Learning Villages
(Abstract)
Morris S. Y. Jong
Alex W. C. Tse
Yuxia Zhou
Weiqin Chen
Fong-lok Lee
Jimmy H. M. Lee
pp. 180-187
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Video Games in the English as a Foreign Language Classroom
(Abstract)
Tom A. F. Anderson
Barry Lee Reynolds
Xiao-Ping Yeh
Guan-Zhen Huang
pp. 188-192
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What Will Happen to Virtual Field Trips? Beyond Classroom
(Abstract)
Hyungsung Park
Bokjin Shin
Xiangzhe Cui
Jihyun Hwang
pp. 193-195
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ROBOKID: Let Children Construct Their Own Emotional Kids - Learning by Construction
(Abstract)
Gwo-Dong Chen
Mu-Chun Su
Eric Hsiao-kuang Wu
Wu-Yuin Hwang
Tzu-Chien Liu
Eric Zhi-Feng Liu
Siew-Rong Wu
pp. 199-200
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Using Humanoid Robots as Instructional Media in Elementary Language Education
(Abstract)
Gwo-Dong Chen
Chih-Wei Chang
pp. 201-202
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Application of a Learning-Companion Robot in Learning Environments
(Abstract)
Mu-Chun Su
De-Yuan Huang
Shih-Chieh Lin
Yi-Zeng Hsieh
Gwo-Dong Chen
pp. 203-204
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A Context Aware Interactive Robot Educational Platform
(Abstract)
Eric Hsiao-Kuang Wu
Hubert Chi-Yu Wu
Yi-Kai Chiang
Yu-Che Hsieh
Jih-Cheng Chiu
Kuan-Ru Peng
pp. 205-206
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The Effect of MSN Robot on Learning Community and Achievement
(Abstract)
Wu-Yuin Hwang
Sheng-Yi Wu
Hung-Cheng Chen
pp. 207-208
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Human-Robot Interaction Research Issues of Educational Robots
(Abstract)
Tzu-Chien Liu
Maiga Chang
pp. 209-210
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Robotics Instruction Using Multimedia Instructional Material
(Abstract)
Eric Zhi Feng Liu
Chan Hsin Kou
Ting Yin Cheng
Chun Hung Lin
Shan Shan Cheng
pp. 211-212
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Humor and Empathy: Developing Students
(Abstract)
Siew-Rong Wu
pp. 213-214
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Pedagogy Play: Virtual Instructors for Wearable Augmented Reality during Hands-On Learning and Play
(Abstract)
Jayfus T. Doswell
pp. 215-216
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Author Index
(PDF)
pp. 217-218
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Publisher's Information
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pp. 220
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Peer Review Notice
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