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Database and Expert Systems Applications, 15th International Workshop on (DEXA'04)
Real-Time Terrain Rendering using LodStrips Multiresolution Model
Zaragoza, Spain
August 30-September 03
ISBN: 0-7695-2195-9
J. F. Ramos, Universitat Jaume I, Spain
M. Chover, Universitat Jaume I, Spain
C. Granell, Universitat Jaume I, Spain
Some multiresolution models offer variable resolution capabilities. This property allows us to display areas with different levels of detail on the same mesh. In this paper we present a continuous multiresolution model that allows variable resolution and its application to the real-time rendering of digital terrains. An important characteristic of the model is the use of triangle strips both in the data structure and in the rendering stage. The proposed model extends a previous strip-based multiresolution scheme that implements uniform resolution.
Citation:
J. F. Ramos, M. Chover, C. Granell, "Real-Time Terrain Rendering using LodStrips Multiresolution Model," dexa, pp.819-823, Database and Expert Systems Applications, 15th International Workshop on (DEXA'04), 2004
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