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2009 International Conference on CyberWorlds
Interactive Surface Design and Manipulation Using PDE-Method through Autodesk Maya Plug-in
Bradford, West Yorkshire, UK
September 07-September 11
ISBN: 978-0-7695-3791-7
| ASCII Text | x | ||
| Eyad Elyan, Hassan Ugail, "Interactive Surface Design and Manipulation Using PDE-Method through Autodesk Maya Plug-in," 2012 International Conference on Cyberworlds, pp. 119-125, 2009 International Conference on CyberWorlds, 2009. | |||
| BibTex | x | ||
| @article{ 10.1109/CW.2009.49, author = {Eyad Elyan and Hassan Ugail}, title = {Interactive Surface Design and Manipulation Using PDE-Method through Autodesk Maya Plug-in}, journal ={2012 International Conference on Cyberworlds}, volume = {0}, year = {2009}, isbn = {978-0-7695-3791-7}, pages = {119-125}, doi = {http://doi.ieeecomputersociety.org/10.1109/CW.2009.49}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - 2012 International Conference on Cyberworlds TI - Interactive Surface Design and Manipulation Using PDE-Method through Autodesk Maya Plug-in SN - 978-0-7695-3791-7 SP119 EP125 A1 - Eyad Elyan, A1 - Hassan Ugail, PY - 2009 KW - PDE method KW - Geometric design KW - 3D modelling VL - 0 JA - 2012 International Conference on Cyberworlds ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CW.2009.49
This paper aims to propose a method for geometric design, modelling and shape manipulation using minimum input design parameters. Here, we address the method for the construction of 3D geometry based on the use of Elliptic Partial Differential Equations (PDE). The geometry corresponding to an object is treated as a set of surface patches, whereby each surface patch is represented using four boundary curves in the 3D space that formulate the appropriate boundary conditions for the chosen PDE. We present our methodology using a plugin that was developed utilizing Maya API. The plug-in provides the user with tools that could be used easily and effectively for designing purposes. Maya is a popular 3D modelling tool. Various types of shapes with different complexities are presented here. Our proposed method allow the designer to utilize the Maya functionality for sketching curves in the 3D space that represents the outline of arbitrary shapes, construct the corresponding model using the PDE method, deform and sculpt these models interactively by editing the boundary curves.
Index Terms:
PDE method, Geometric design, 3D modelling
Citation:
Eyad Elyan, Hassan Ugail, "Interactive Surface Design and Manipulation Using PDE-Method through Autodesk Maya Plug-in," cw, pp.119-125, 2009 International Conference on CyberWorlds, 2009
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