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1996 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'96)
3-D Object Pose Estimation by Shading and Edge Data Fusion ----Simulating virtual manipulation on mental images----
San Francisco, Ca.
June 18-June 20
ISBN: 0-8186-7258-7
| ASCII Text | x | ||
| Yoshihiko Nomura, Dili Zhang, Yuko Sakaida, Seizo Fujii, "3-D Object Pose Estimation by Shading and Edge Data Fusion ----Simulating virtual manipulation on mental images----," 2012 IEEE Conference on Computer Vision and Pattern Recognition, pp. 866, 1996 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'96), 1996. | |||
| BibTex | x | ||
| @article{ 10.1109/CVPR.1996.517173, author = {Yoshihiko Nomura and Dili Zhang and Yuko Sakaida and Seizo Fujii}, title = {3-D Object Pose Estimation by Shading and Edge Data Fusion ----Simulating virtual manipulation on mental images----}, journal ={2012 IEEE Conference on Computer Vision and Pattern Recognition}, volume = {0}, year = {1996}, issn = {1063-6919}, pages = {866}, doi = {http://doi.ieeecomputersociety.org/10.1109/CVPR.1996.517173}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - 2012 IEEE Conference on Computer Vision and Pattern Recognition TI - 3-D Object Pose Estimation by Shading and Edge Data Fusion ----Simulating virtual manipulation on mental images---- SN - 1063-6919 SP EP A1 - Yoshihiko Nomura, A1 - Dili Zhang, A1 - Yuko Sakaida, A1 - Seizo Fujii, PY - 1996 KW - 3-D object KW - pose estimation KW - virtual manipulation KW - image matching KW - non-linear least squares method KW - shading and edge data fusion VL - 0 JA - 2012 IEEE Conference on Computer Vision and Pattern Recognition ER - | |||
Human beings seem to recognize objects based on a kind of model-matching, i.e., a virtual manipulation on mental images. This paper presents a 3-D object pose estimation method simulating the human recognition scheme. Computer synthesizes not only an edge image but also a shading image from an object model. Then, it matches the two kinds of synthesized images with the inputted images individually by using a non-linear least-squares method, and estimates the pose parameter values. Finally, it chooses the better of the individually estimated poses. Thus, the fusion of the shading and the edge information is achieved. Since the two pieces of information complement each other, this method has the advantage of much higher robustness and accuracy of pose estimation than ordinary model-matching techniques which rely only on geometrical features such as vertices or edges.
Index Terms:
3-D object, pose estimation, virtual manipulation, image matching, non-linear least squares method, shading and edge data fusion
Citation:
Yoshihiko Nomura, Dili Zhang, Yuko Sakaida, Seizo Fujii, "3-D Object Pose Estimation by Shading and Edge Data Fusion ----Simulating virtual manipulation on mental images----," cvpr, pp.866, 1996 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'96), 1996
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