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2011 Second International Conference on Culture and Computing
Animating and Interacting with Ancient Chinese Painting - Qingming Festival by the Riverside
Kyoto, Japan
October 20-October 22
ISBN: 978-0-7695-4546-2
| ASCII Text | x | ||
| Zhigeng Pan, Ruiying Jiang, Gengdai Liu, Cailiang Shen, "Animating and Interacting with Ancient Chinese Painting - Qingming Festival by the Riverside," International Conference on Culture and Computing, pp. 3-6, 2011 Second International Conference on Culture and Computing, 2011. | |||
| BibTex | x | ||
| @article{ 10.1109/Culture-Computing.2011.10, author = {Zhigeng Pan and Ruiying Jiang and Gengdai Liu and Cailiang Shen}, title = {Animating and Interacting with Ancient Chinese Painting - Qingming Festival by the Riverside}, journal ={International Conference on Culture and Computing}, volume = {0}, year = {2011}, isbn = {978-0-7695-4546-2}, pages = {3-6}, doi = {http://doi.ieeecomputersociety.org/10.1109/Culture-Computing.2011.10}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - International Conference on Culture and Computing TI - Animating and Interacting with Ancient Chinese Painting - Qingming Festival by the Riverside SN - 978-0-7695-4546-2 SP3 EP6 A1 - Zhigeng Pan, A1 - Ruiying Jiang, A1 - Gengdai Liu, A1 - Cailiang Shen, PY - 2011 KW - cultural heritage preservation KW - computer animation KW - Image-based rendering KW - interaction VL - 0 JA - International Conference on Culture and Computing ER - | |||
In this paper, we introduce a novel method to display a famous Chinese ancient painting for the purpose of cultural heritage preservation. In order to animate the painting, some objects are extracted from the repainted painting and redrawn with three dimensional figures. Consequently the computer animation and Image-based rendering techniques are used to drive these objects animated. Furthermore, the users can interact with displayed painting, they can wave their hand to the virtual avatars in the ancient painting, and can get interactive responses. In addition, the avatars can be customized with the new algorithm we developed. In our algorithm, only one photo is required, and it can be captured on site. After the capturing, the 3D virtual character, or we called avatars, are created and integrated in the virtual environment.
Index Terms:
cultural heritage preservation, computer animation, Image-based rendering, interaction
Citation:
Zhigeng Pan, Ruiying Jiang, Gengdai Liu, Cailiang Shen, "Animating and Interacting with Ancient Chinese Painting - Qingming Festival by the Riverside," culture-computing, pp.3-6, 2011 Second International Conference on Culture and Computing, 2011
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