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International Conference on Computer Graphics, Imaging and Visualization (CGIV'04)
Framework for Real Time Cloud Rendering
Penang, Malaysia
July 26-July 29
ISBN: 0-7695-2178-9
| ASCII Text | x | ||
| Muhammad Azam Rana, Mohd Shahrizal Sunar, Mohd Norikhwan Nor Hayat, "Framework for Real Time Cloud Rendering," 2012 Ninth International Conference on Computer Graphics, Imaging and Visualization, pp. 56-61, International Conference on Computer Graphics, Imaging and Visualization (CGIV'04), 2004. | |||
| BibTex | x | ||
| @article{ 10.1109/CGIV.2004.1323961, author = {Muhammad Azam Rana and Mohd Shahrizal Sunar and Mohd Norikhwan Nor Hayat}, title = {Framework for Real Time Cloud Rendering}, journal ={2012 Ninth International Conference on Computer Graphics, Imaging and Visualization}, volume = {0}, year = {2004}, isbn = {0-7695-2178-9}, pages = {56-61}, doi = {http://doi.ieeecomputersociety.org/10.1109/CGIV.2004.1323961}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - 2012 Ninth International Conference on Computer Graphics, Imaging and Visualization TI - Framework for Real Time Cloud Rendering SN - 0-7695-2178-9 SP56 EP61 A1 - Muhammad Azam Rana, A1 - Mohd Shahrizal Sunar, A1 - Mohd Norikhwan Nor Hayat, PY - 2004 KW - Cloud KW - Rendering KW - Virtual Reality KW - Flight Simulator KW - Billboard VL - 0 JA - 2012 Ninth International Conference on Computer Graphics, Imaging and Visualization ER - | |||
Computer Graphics (CG) is a key technology for producing visual contents. Currently computer generated imagery techniques are being developed and applied, particularly in the field of virtual reality applications, film production, training and flight simulators, to provide total composition of realistic computer graphic images. Clouds are an integral feature of the sky without them synthetic outdoor scenes seems unrealistic. Modeling and animating clouds is a difficult task. Most systems are difficult to use, as they require adjustment of numerous, complex parameters, and are non-interactive. This paper presents an intuitive, interactive system to artistically model, animate, and render visually convincing clouds using modern graphics hardware. A high-level interface models clouds through the visual use of cubes. Clouds are rendered as textured billboards by making use of hardware accelerated API - OpenGL. The resulting interactive design and rendering system produces perceptually convincing cloud models that can be used in any interactive system.
Index Terms:
Cloud, Rendering, Virtual Reality, Flight Simulator, Billboard
Citation:
Muhammad Azam Rana, Mohd Shahrizal Sunar, Mohd Norikhwan Nor Hayat, "Framework for Real Time Cloud Rendering," cgiv, pp.56-61, International Conference on Computer Graphics, Imaging and Visualization (CGIV'04), 2004
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