|
| This Article | ||
| ||
| Share | ||
| Bibliographic References | ||
| Add to: | ||
| | ||
| Search | ||
| ||
Computer Graphics International 2003 (CGI'03)
VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies
Tokyo, Japan
July 09-July 11
ISBN: 0-7695-1946-6
| ASCII Text | x | ||
| Michal Ponder, George Papagiannakis, Tom Molet, Nadia Magnenat-Thalmann, Daniel Thalmann, "VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies," Computer Graphics International Conference, pp. 96, Computer Graphics International 2003 (CGI'03), 2003. | |||
| BibTex | x | ||
| @article{ 10.1109/CGI.2003.1214453, author = {Michal Ponder and George Papagiannakis and Tom Molet and Nadia Magnenat-Thalmann and Daniel Thalmann}, title = {VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies}, journal ={Computer Graphics International Conference}, volume = {0}, year = {2003}, issn = {1530-1052}, pages = {96}, doi = {http://doi.ieeecomputersociety.org/10.1109/CGI.2003.1214453}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - Computer Graphics International Conference TI - VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies SN - 1530-1052 SP EP A1 - Michal Ponder, A1 - George Papagiannakis, A1 - Tom Molet, A1 - Nadia Magnenat-Thalmann, A1 - Daniel Thalmann, PY - 2003 KW - null VL - 0 JA - Computer Graphics International Conference ER - | |||
This paper presents the architecture of the VHD++ real-time development framework that after several years of intensive research, design, and development effort has been released and enters its validation phase. This paper discusses the key aspects involved in architectural structure, design and practical implementation of an efficient, flexible and extendible real-time software framework based on the modern 3D game-engine design principles. This framework supports researchers and application developers with rapid, component based development of VR/AR systems featuring advanced virtual character simulation technologies. The discussion covers motivation, main concepts, survey of related work, the main functional and design requirements, design principles and key architectural elements. It concludes with the initial validation results including overview of existing VHD++ based VR/AR virtual character simulation applications
Citation:
Michal Ponder, George Papagiannakis, Tom Molet, Nadia Magnenat-Thalmann, Daniel Thalmann, "VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies," cgi, pp.96, Computer Graphics International 2003 (CGI'03), 2003
Usage of this product signifies your acceptance of the Terms of Use.
