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Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 3 (AAMAS'04)
New York City, New York, USA
July 19-July 23
ISBN: 0-7695-2092-8
| ASCII Text | x | ||
| Marco Vala, Ana Paiva, Rui Prada, "From Motion Control to Emotion Influence: Controlling Autonomous Synthetic Characters in a Computer Game," Autonomous Agents and Multiagent Systems, International Joint Conference on, vol. 3, pp. 1302-1303, Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 3 (AAMAS'04), 2004. | |||
| BibTex | x | ||
| @article{ 10.1109/AAMAS.2004.10235, author = {Marco Vala and Ana Paiva and Rui Prada}, title = {From Motion Control to Emotion Influence: Controlling Autonomous Synthetic Characters in a Computer Game}, journal ={Autonomous Agents and Multiagent Systems, International Joint Conference on}, volume = {3}, year = {2004}, isbn = {0-7695-2092-8}, pages = {1302-1303}, doi = {http://doi.ieeecomputersociety.org/10.1109/AAMAS.2004.10235}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - Autonomous Agents and Multiagent Systems, International Joint Conference on TI - From Motion Control to Emotion Influence: Controlling Autonomous Synthetic Characters in a Computer Game SN - 0-7695-2092-8 SP1302 EP1303 A1 - Marco Vala, A1 - Ana Paiva, A1 - Rui Prada, PY - 2004 KW - null VL - 3 JA - Autonomous Agents and Multiagent Systems, International Joint Conference on ER - | |||
This paper discusses the concept of "influence", as an alternative to "direct" control of game characters, describing how influence can be achieved in computer games. To illustrate the notion of influence we will briefly present a game called FantasyA where players interact with it by influencing the emotions of their semi-autonomous avatars using a tangible interface called SenToy. We show how "influence" was built into this game, the role of SenToy as an influencing device, and the reactions of the users to this type of control.
Citation:
Marco Vala, Ana Paiva, Rui Prada, "From Motion Control to Emotion Influence: Controlling Autonomous Synthetic Characters in a Computer Game," aamas, vol. 3, pp.1302-1303, Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 3 (AAMAS'04), 2004
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