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2011 IEEE Symposium on 3D User Interfaces
Singapore, Singapore
March 19-March 20
ISBN: 978-1-4577-0063-7
| ASCII Text | x | ||
| Tuukka M. Takala, Roberto Pugliese, Paivi Rauhamaa, Tapio Takala, "Reality-based User Interface System (RUIS)," 3D User Interfaces, pp. 141-142, 2011 IEEE Symposium on 3D User Interfaces, 2011. | |||
| BibTex | x | ||
| @article{ 10.1109/3DUI.2011.5759245, author = {Tuukka M. Takala and Roberto Pugliese and Paivi Rauhamaa and Tapio Takala}, title = {Reality-based User Interface System (RUIS)}, journal ={3D User Interfaces}, volume = {0}, year = {2011}, isbn = {978-1-4577-0063-7}, pages = {141-142}, doi = {http://doi.ieeecomputersociety.org/10.1109/3DUI.2011.5759245}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - 3D User Interfaces TI - Reality-based User Interface System (RUIS) SN - 978-1-4577-0063-7 SP141 EP142 A1 - Tuukka M. Takala, A1 - Roberto Pugliese, A1 - Paivi Rauhamaa, A1 - Tapio Takala, PY - 2011 VL - 0 JA - 3D User Interfaces ER - | |||
We introduce Reality-based User Interface System (RUIS), a platform that even novice programmers can easily use for prototyping novel user interfaces. We implemented a puzzle application with a 3D user interface employing modified Nintendo Wii Remotes as 6-DOF controllers to showcase some of the features that are possible with our platform: two-handed gestural interaction, natural interaction metaphors, and haptic feedback. We conducted a basic user study with 16 participants to evaluate the puzzle application and its 3D user interface. The results show how test subjects using the puzzle application tended to rate the 3D user interface to be more fun, intuitive, and realistic than a traditional mouse interface.
Citation:
Tuukka M. Takala, Roberto Pugliese, Paivi Rauhamaa, Tapio Takala, "Reality-based User Interface System (RUIS)," 3dui, pp.141-142, 2011 IEEE Symposium on 3D User Interfaces, 2011
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