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2011 IEEE Symposium on 3D User Interfaces
Singapore, Singapore
March 19-March 20
ISBN: 978-1-4577-0063-7
Henrique Debarba, Instituto de Informática (INF), Universidade Federal do Rio Grande do Sul (UFRGS), Brazil
Juliano Franz, Instituto de Informática (INF), Universidade Federal do Rio Grande do Sul (UFRGS), Brazil
Vitor Reus, Instituto de Informática (INF), Universidade Federal do Rio Grande do Sul (UFRGS), Brazil
Anderson Maciel, Instituto de Informática (INF), Universidade Federal do Rio Grande do Sul (UFRGS), Brazil
Luciana Nedel, Instituto de Informática (INF), Universidade Federal do Rio Grande do Sul (UFRGS), Brazil
This paper presents a 3D user interface to solve a three-dimensional wooden blocks puzzle. Such interface aims at reproducing the real scenario of puzzle solving using involving devices and techniques for interaction and visualization which include a mobile device, haptics and enhanced stereo vision. The paper describes our interaction approach, the system implementation and user experiments.
Citation:
Henrique Debarba, Juliano Franz, Vitor Reus, Anderson Maciel, Luciana Nedel, "The cube of doom: A bimanual perceptual user experience," 3dui, pp.131-132, 2011 IEEE Symposium on 3D User Interfaces, 2011
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