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2011 IEEE Symposium on 3D User Interfaces
Singapore, Singapore
March 19-March 20
ISBN: 978-1-4577-0063-7
| ASCII Text | x | ||
| Henrique Debarba, Juliano Franz, Vitor Reus, Anderson Maciel, Luciana Nedel, "The cube of doom: A bimanual perceptual user experience," 3D User Interfaces, pp. 131-132, 2011 IEEE Symposium on 3D User Interfaces, 2011. | |||
| BibTex | x | ||
| @article{ 10.1109/3DUI.2011.5759240, author = {Henrique Debarba and Juliano Franz and Vitor Reus and Anderson Maciel and Luciana Nedel}, title = {The cube of doom: A bimanual perceptual user experience}, journal ={3D User Interfaces}, volume = {0}, year = {2011}, isbn = {978-1-4577-0063-7}, pages = {131-132}, doi = {http://doi.ieeecomputersociety.org/10.1109/3DUI.2011.5759240}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - 3D User Interfaces TI - The cube of doom: A bimanual perceptual user experience SN - 978-1-4577-0063-7 SP131 EP132 A1 - Henrique Debarba, A1 - Juliano Franz, A1 - Vitor Reus, A1 - Anderson Maciel, A1 - Luciana Nedel, PY - 2011 VL - 0 JA - 3D User Interfaces ER - | |||
This paper presents a 3D user interface to solve a three-dimensional wooden blocks puzzle. Such interface aims at reproducing the real scenario of puzzle solving using involving devices and techniques for interaction and visualization which include a mobile device, haptics and enhanced stereo vision. The paper describes our interaction approach, the system implementation and user experiments.
Citation:
Henrique Debarba, Juliano Franz, Vitor Reus, Anderson Maciel, Luciana Nedel, "The cube of doom: A bimanual perceptual user experience," 3dui, pp.131-132, 2011 IEEE Symposium on 3D User Interfaces, 2011
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