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2010 IEEE Symposium on 3D User Interfaces
Evaluating natural interaction techniques in video games
Waltham, MA
March 20-March 21
ISBN: 978-1-4244-6846-1
Ryan P McMahan, Dept. of Comput. Sci., Virginia Tech, Blacksburg, VA, USA
Alexander Joel D Alon, Dept. of Comput. Sci., Virginia Tech, Blacksburg, VA, USA
Shaimaa Lazem, Dept. of Comput. Sci., Virginia Tech, Blacksburg, VA, USA
Robert J Beaton, Dept. of Comput. Sci., Virginia Tech, Blacksburg, VA, USA
David Machaj, Dept. of Comput. Sci., Virginia Tech, Blacksburg, VA, USA
Michael Schaefer, Dept. of Comput. Sci., Virginia Tech, Blacksburg, VA, USA
Mara G Silva, Dept. of Comput. Sci., Virginia Tech, Blacksburg, VA, USA
Anamary Leal, Dept. of Comput. Sci., Virginia Tech, Blacksburg, VA, USA
Robert Hagan, Dept. of Comput. Sci., Virginia Tech, Blacksburg, VA, USA
Doug A Bowman, Dept. of Comput. Sci., Virginia Tech, Blacksburg, VA, USA
Despite the gaming industry's recent trend for using ¿natural¿ interaction techniques, which mimic real world actions with a high level of fidelity, it is not clear how natural interaction techniques affect the player experience. In order to obtain a better understanding, we designed and conducted a study using Mario Kart Wii, a commercial racing game for the Nintendo Wii. We chose this platform due to its seemingly balanced design of both natural and non-natural interaction techniques. Our empirical study of these techniques found that the non-natural interaction techniques significantly outperform their more natural counterparts. We offer three hypotheses to explain our finding and suggest them as important interaction design considerations.
Index Terms:
nonnatural interaction techniques, natural interaction techniques, video games, gaming industry, commercial racing game, Nintendo Wii
Citation:
Ryan P McMahan, Alexander Joel D Alon, Shaimaa Lazem, Robert J Beaton, David Machaj, Michael Schaefer, Mara G Silva, Anamary Leal, Robert Hagan, Doug A Bowman, "Evaluating natural interaction techniques in video games," 3dui, pp.11-14, 2010 IEEE Symposium on 3D User Interfaces, 2010
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