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2010 IEEE Symposium on 3D User Interfaces
Evaluating natural interaction techniques in video games
Waltham, MA
March 20-March 21
ISBN: 978-1-4244-6846-1
| ASCII Text | x | ||
| Ryan P McMahan, Alexander Joel D Alon, Shaimaa Lazem, Robert J Beaton, David Machaj, Michael Schaefer, Mara G Silva, Anamary Leal, Robert Hagan, Doug A Bowman, "Evaluating natural interaction techniques in video games," 3D User Interfaces, pp. 11-14, 2010 IEEE Symposium on 3D User Interfaces, 2010. | |||
| BibTex | x | ||
| @article{ 10.1109/3DUI.2010.5444727, author = {Ryan P McMahan and Alexander Joel D Alon and Shaimaa Lazem and Robert J Beaton and David Machaj and Michael Schaefer and Mara G Silva and Anamary Leal and Robert Hagan and Doug A Bowman}, title = {Evaluating natural interaction techniques in video games}, journal ={3D User Interfaces}, volume = {0}, year = {2010}, isbn = {978-1-4244-6846-1}, pages = {11-14}, doi = {http://doi.ieeecomputersociety.org/10.1109/3DUI.2010.5444727}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - 3D User Interfaces TI - Evaluating natural interaction techniques in video games SN - 978-1-4244-6846-1 SP11 EP14 A1 - Ryan P McMahan, A1 - Alexander Joel D Alon, A1 - Shaimaa Lazem, A1 - Robert J Beaton, A1 - David Machaj, A1 - Michael Schaefer, A1 - Mara G Silva, A1 - Anamary Leal, A1 - Robert Hagan, A1 - Doug A Bowman, PY - 2010 KW - nonnatural interaction techniques KW - natural interaction techniques KW - video games KW - gaming industry KW - commercial racing game KW - Nintendo Wii VL - 0 JA - 3D User Interfaces ER - | |||
Despite the gaming industry's recent trend for using ¿natural¿ interaction techniques, which mimic real world actions with a high level of fidelity, it is not clear how natural interaction techniques affect the player experience. In order to obtain a better understanding, we designed and conducted a study using Mario Kart Wii, a commercial racing game for the Nintendo Wii. We chose this platform due to its seemingly balanced design of both natural and non-natural interaction techniques. Our empirical study of these techniques found that the non-natural interaction techniques significantly outperform their more natural counterparts. We offer three hypotheses to explain our finding and suggest them as important interaction design considerations.
Index Terms:
nonnatural interaction techniques, natural interaction techniques, video games, gaming industry, commercial racing game, Nintendo Wii
Citation:
Ryan P McMahan, Alexander Joel D Alon, Shaimaa Lazem, Robert J Beaton, David Machaj, Michael Schaefer, Mara G Silva, Anamary Leal, Robert Hagan, Doug A Bowman, "Evaluating natural interaction techniques in video games," 3dui, pp.11-14, 2010 IEEE Symposium on 3D User Interfaces, 2010
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