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2010 IEEE Symposium on 3D User Interfaces
Improving co-located collaboration with show-through techniques
Waltham, MA
March 20-March 21
ISBN: 978-1-4244-6846-1
| ASCII Text | x | ||
| Ferran Argelaguet, Andre Kunert, Alexander Kulik, Bernd Froehlich, "Improving co-located collaboration with show-through techniques," 3D User Interfaces, pp. 55-62, 2010 IEEE Symposium on 3D User Interfaces, 2010. | |||
| BibTex | x | ||
| @article{ 10.1109/3DUI.2010.5444719, author = {Ferran Argelaguet and Andre Kunert and Alexander Kulik and Bernd Froehlich}, title = {Improving co-located collaboration with show-through techniques}, journal ={3D User Interfaces}, volume = {0}, year = {2010}, isbn = {978-1-4244-6846-1}, pages = {55-62}, doi = {http://doi.ieeecomputersociety.org/10.1109/3DUI.2010.5444719}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - 3D User Interfaces TI - Improving co-located collaboration with show-through techniques SN - 978-1-4244-6846-1 SP55 EP62 A1 - Ferran Argelaguet, A1 - Andre Kunert, A1 - Alexander Kulik, A1 - Bernd Froehlich, PY - 2010 KW - social behavior KW - colocated collaboration KW - show-through techniques KW - multi-user virtual reality systems KW - natural interaction KW - shared virtual worlds KW - virtual scenery KW - information exchange VL - 0 JA - 3D User Interfaces ER - | |||
Multi-user virtual reality systems enable natural interaction with shared virtual worlds. Users can talk to each other, gesture and point into the virtual scenery as if it were real. As in reality, referring to objects by pointing, results often in a situation whereon objects are occluded from the other users' viewpoints. While in reality this problem can only be solved by adapting the viewing position, specialized individual views of the shared virtual scene enable various other solutions. As one such solution we propose show-through techniques to make sure that the objects one is pointing to can be seen by others. We analyzed the influence of such augmented viewing techniques on the spatial understanding of the scene, the rapidity of mutual information exchange as well as the social behavior of users. The results of our user study revealed that show-through techniques support spatial understanding on a similar level as walking around to achieve a non-occluded view of specified objects. However, advantages in terms of comfort, user acceptance and compliance to social protocols could be shown, which suggest that virtual reality techniques can in fact be better than 3D reality.
Index Terms:
social behavior, colocated collaboration, show-through techniques, multi-user virtual reality systems, natural interaction, shared virtual worlds, virtual scenery, information exchange
Citation:
Ferran Argelaguet, Andre Kunert, Alexander Kulik, Bernd Froehlich, "Improving co-located collaboration with show-through techniques," 3dui, pp.55-62, 2010 IEEE Symposium on 3D User Interfaces, 2010
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