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3D User Interfaces (3DUI'06)
SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments
Alexandria, Virginia
March 25-March 29
ISBN: 1-4244-0225-5
| ASCII Text | x | ||
| Thierry Duval, Anatole Lecuyer, Sebastien Thomas, "SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments," 3D User Interfaces, pp. 69-72, 3D User Interfaces (3DUI'06), 2006. | |||
| BibTex | x | ||
| @article{ 10.1109/VR.2006.119, author = {Thierry Duval and Anatole Lecuyer and Sebastien Thomas}, title = {SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments}, journal ={3D User Interfaces}, volume = {0}, year = {2006}, isbn = {1-4244-0225-5}, pages = {69-72}, doi = {http://doi.ieeecomputersociety.org/10.1109/VR.2006.119}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - 3D User Interfaces TI - SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments SN - 1-4244-0225-5 SP69 EP72 A1 - Thierry Duval, A1 - Anatole Lecuyer, A1 - Sebastien Thomas, PY - 2006 KW - 3D interaction KW - Multiple Users KW - Collaborative Work KW - Manipulation KW - Skewer. VL - 0 JA - 3D User Interfaces ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/VR.2006.119
This paper describes a novel 3D interaction technique called the "SkeweR", dedicated to the 2-user collaborative manipulation of objects in virtual environments. This technique enables two users to move simultaneously the same virtual object in 3D. For this aim, each user manipulates the object by one crushing point, like handling the extremity of a skewer. The SkeweR uses only translation information from the users? motions to change both the position and orientation of the manipulated object. By using more crushing points, this technique could easily be extended to 3 or more users. Thus, the SkeweR technique could be used to improve the collaborative manipulation of objects in numerous applications of Virtual Reality, such as: virtual prototyping, maintenance and training simulations, architectural mock-up reviews, etc.
Index Terms:
3D interaction, Multiple Users, Collaborative Work, Manipulation, Skewer.
Citation:
Thierry Duval, Anatole Lecuyer, Sebastien Thomas, "SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments," 3dui, pp.69-72, 3D User Interfaces (3DUI'06), 2006
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