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3D User Interfaces (3DUI'06)
SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments
Alexandria, Virginia
March 25-March 29
ISBN: 1-4244-0225-5
Thierry Duval, IRISA, UMR, Campus de Beaulieu, 35042 Rennes Cedex, France
Anatole Lecuyer, IRISA, UMR, Campus de Beaulieu, 35042 Rennes Cedex, France
Sebastien Thomas, IRISA, UMR, Campus de Beaulieu, 35042 Rennes Cedex, France
This paper describes a novel 3D interaction technique called the "SkeweR", dedicated to the 2-user collaborative manipulation of objects in virtual environments. This technique enables two users to move simultaneously the same virtual object in 3D. For this aim, each user manipulates the object by one crushing point, like handling the extremity of a skewer. The SkeweR uses only translation information from the users? motions to change both the position and orientation of the manipulated object. By using more crushing points, this technique could easily be extended to 3 or more users. Thus, the SkeweR technique could be used to improve the collaborative manipulation of objects in numerous applications of Virtual Reality, such as: virtual prototyping, maintenance and training simulations, architectural mock-up reviews, etc.
Index Terms:
3D interaction, Multiple Users, Collaborative Work, Manipulation, Skewer.
Citation:
Thierry Duval, Anatole Lecuyer, Sebastien Thomas, "SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments," 3dui, pp.69-72, 3D User Interfaces (3DUI'06), 2006
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