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Gary McGraw, Cigital
Ming Chow, Tufts University
Massively distributed online role-playing games are a bellwether for problems to come in software security. As cloud computing, service-oriented architecture, and Web 2.0 take off, we can expect to grapple with very similar technical issues to those currently facing online games. The guest editors of this special issue on securing online games tackle this problem from three angles, describing the articles they've lined up to address money and virtual economies, the nascent state of the law, and thorny technical issues.

1. G. Hoglund and G. McGraw, Exploiting Online Games: Cheating Massively Distributed Systems, Addison-Wesley Software Security Series, 2008.

Index Terms:
security, privacy, MMORPGs, massively multiplayer online role-playing games, software security
Citation:
Gary McGraw, Ming Chow, "Guest Editors' Introduction: Securing Online Games: Safeguarding the Future of Software Security," IEEE Security & Privacy, vol. 7, no. 3, pp. 11-12, May-June 2009, doi:10.1109/MSP.2009.65
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