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Online Games and Security
September/October 2007 (vol. 5 no. 5)
pp. 76-79
Gary McGraw, Cigital
Greg Hoglund, HBGary
Gaming has always been (and remains) a prime driver of PC technology, with deep penetration into the consumer market. Yet, online games -- especially massively multiplayer online role-playing games (MMORPGs) -- suffer from various security problems. This introduction to MMORPG security focuses on bugs involving time and state -- bugs that will likely appear more frequently as real-world software evolves to become more like game software.

1. G. Hoglund and G. McGraw, Exploiting Online Games, Addison-Wesley, 2007, pp. 67–73.
1. G. Hoglund and G. McGraw, Exploiting Online Games, Addison-Wesley, 2007, pp. 67–73.
1. G. Hoglund and G. McGraw, Exploiting Online Games, Addison-Wesley, 2007, pp. 67–73.
2. G. McGraw, Software Security, Addison-Wesley, 2006, pp. 18–19.
2. G. McGraw, Software Security, Addison-Wesley, 2006, pp. 18–19.
2. G. McGraw, Software Security, Addison-Wesley, 2006, pp. 18–19.

Index Terms:
Attack Trends, MMORPG, security, online game hacks
Citation:
Gary McGraw, Greg Hoglund, "Online Games and Security," IEEE Security & Privacy, vol. 5, no. 5, pp. 76-79, Sept.-Oct. 2007, doi:10.1109/MSP.2007.116
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