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| Chris Lewis, Jim Whitehead, "Repairing Games at Runtime or, How We Learned to Stop Worrying and Love Emergence," IEEE Software, vol. 28, no. 5, pp. 53-59, September/October, 2011. | |||
| BibTex | x | ||
| @article{ 10.1109/MS.2011.87, author = {Chris Lewis and Jim Whitehead}, title = {Repairing Games at Runtime or, How We Learned to Stop Worrying and Love Emergence}, journal ={IEEE Software}, volume = {28}, number = {5}, issn = {0740-7459}, year = {2011}, pages = {53-59}, doi = {http://doi.ieeecomputersociety.org/10.1109/MS.2011.87}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Software TI - Repairing Games at Runtime or, How We Learned to Stop Worrying and Love Emergence IS - 5 SN - 0740-7459 SP53 EP59 EPD - 53-59 A1 - Chris Lewis, A1 - Jim Whitehead, PY - 2011 KW - games KW - reliability KW - error handling and recovery VL - 28 JA - IEEE Software ER - | |||
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