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IEEE Software
September/October 2011 (vol. 28 no. 5)
ISSN: 0740-7459
Table of Contents
From the Editor
Managing Montezuma: Handling All the Usual Challenges of Software Development, and Making It Fun: An Interview with Ed Beach
(HTML)
Forrest Shull
, Fraunhofer Center for Experimental Software
pp. 4-7
ABSTRACT
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Letters
Remembering Ann Miller
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pp. 8
ABSTRACT
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Insights: Code Review
Technology Transfer: A Software Security Marketplace Case Study
(Abstract)
Gary McGraw
, Cigital
pp. 9-11
ABSTRACT
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On Architecture
Unintentional and Unbalanced Transparency
(Abstract)
Grady Booch
, IBM
pp. 12-13
ABSTRACT
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Viewpoints
Naïveté Squared: In Search of Two Taxonomies and a Mapping between Them
(Abstract)
Robert L. Glass
Iris Vessey
pp. 14-15
ABSTRACT
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Web Extra:
View Margaret-Anne Storey interview with Robert L. Glass
Voice of Evidence
Testing Software Product Lines
(Abstract)
Paulo Anselmo da Mota Silveira Neto
, Reuse in Software Engineering Labs
Per Runeson
, Lund University
Ivan do Carmo Machado
, Federal University of Bahia
Eduardo Santana de Almeida
, Federal University of Bahia
Silvio Romero de Lemos Meira
, Federal University of Pernambuco
Emelie Engström
, Lund University
pp. 16-20
ABSTRACT
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Web Extra:
View Supplemental Material
The Pragmatic Architect
Gardening Your Architecture, Part 2: Reengineering and Rewriting
(Abstract)
Frank Buschmann
, Siemens Corporate Technology
pp. 21-23
ABSTRACT
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Impact
Software Mileage
(Abstract)
Michiel van Genuchten
, Open Digital Dentistry
Les Hatton
, Kingston University
pp. 24-26
ABSTRACT
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FOCUS: Engineering Fun
Guest Editors' Introduction: Engineering Fun
(HTML)
Clark Verbrugge
, McGill University
Paul Kruszewski
, GRIP Entertainment
pp. 27-29
ABSTRACT
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Improving Digital Game Development with Software Product Lines
(Abstract)
Andre W.B. Furtado
, Federal University of Pernambuco
Andre L.M. Santos
, Federal University of Pernambuco
Geber L. Ramalho
, Federal University of Pernambuco
Eduardo Santana de Almeida
, Federal University of Bahia
pp. 30-37
ABSTRACT
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Journey: A Massively Multiplayer Online Game Middleware
(Abstract)
Alexandre Denault
, McGill University
Jörg Kienzle
, McGill University
pp. 38-44
ABSTRACT
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Capture and Analysis of Racing Gameplay Metrics
(Abstract)
Eduardo Jiménez Chapresto
, Disney Interactive Studios
Kenny Mitchell
, Disney Interactive Studios
Francisco José Serón
, University of Zaragoza
pp. 46-52
ABSTRACT
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Repairing Games at Runtime or, How We Learned to Stop Worrying and Love Emergence
(Abstract)
Chris Lewis
, University of California, Santa Cruz
Jim Whitehead
, University of California, Santa Cruz
pp. 53-59
ABSTRACT
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FEATURE: Software Management
Strategies Facilitating Software Product Transfers
(Abstract)
Darja Smite
, Blekinge Institute of Technology
Claes Wohlin
, Blekinge Institute of Technology
pp. 60-66
ABSTRACT
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FEATURE: Software quality
A Survey on Open Source Software Trustworthiness
(Abstract)
Vieri del Bianco
, OpenSoftEngineering
Luigi Lavazza
, Università degli Studi dell'Insubria
Sandro Morasca
, Università degli Studi dell'Insubria
Davide Taibi
, Università degli Studi dell'Insubria
pp. 67-75
ABSTRACT
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FEATURE: Web 2.0
Access Control in JavaScript
(Abstract)
Rodolfo Toledo
, University of Chile
Eric Tanter
, University of Chile
pp. 76-84
ABSTRACT
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Software Technology
Test Management
(Abstract)
Panos Louridas
, Greek Research and Technology Network
pp. 86-91
ABSTRACT
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Requirements
Requirements Tracery
(Abstract)
Olly Gotel
, independent researcher
Stephen Morris
, City University London
pp. 92-94
ABSTRACT
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Tools of the Trade
Faking It
(Abstract)
Diomidis Spinellis
, Athens University of Economics and Business
pp. 96, 95
ABSTRACT
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