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| Philippe Kruchten, "You Are What You Read," IEEE Software, vol. 26, no. 2, pp. 10-11, March/April, 2009. | |||
| BibTex | x | ||
| @article{ 10.1109/MS.2009.55, author = {Philippe Kruchten}, title = {You Are What You Read}, journal ={IEEE Software}, volume = {26}, number = {2}, issn = {0740-7459}, year = {2009}, pages = {10-11}, doi = {http://doi.ieeecomputersociety.org/10.1109/MS.2009.55}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Software TI - You Are What You Read IS - 2 SN - 0740-7459 SP10 EP11 EPD - 10-11 A1 - Philippe Kruchten, PY - 2009 KW - software literacy KW - reading KW - book KW - magazine KW - journal KW - fieldstone KW - dormouse VL - 26 JA - IEEE Software ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MS.2009.55
Given that useful knowledge in software engineering has a half-life of about five years, reading remains an excellent way to replenish this vanishing resource for the diligent software engineer.
1. G. Slick, "White Rabbit," Surrealistic Pillow, LPM/LSP 3766, RCA Victor, 1966.
Index Terms:
software literacy, reading, book, magazine, journal, fieldstone, dormouse
Citation:
Philippe Kruchten, "You Are What You Read," IEEE Software, vol. 26, no. 2, pp. 10-11, March-April 2009, doi:10.1109/MS.2009.55
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