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| J.B. Rainsberger, "Just Try It," IEEE Software, vol. 24, no. 6, pp. 16-17, November/December, 2007. | |||
| BibTex | x | ||
| @article{ 10.1109/MS.2007.171, author = {J.B. Rainsberger}, title = {Just Try It}, journal ={IEEE Software}, volume = {24}, number = {6}, issn = {0740-7459}, year = {2007}, pages = {16-17}, doi = {http://doi.ieeecomputersociety.org/10.1109/MS.2007.171}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Software TI - Just Try It IS - 6 SN - 0740-7459 SP16 EP17 EPD - 16-17 A1 - J.B. Rainsberger, PY - 2007 KW - meeting KW - design KW - decision KW - decision making KW - experiment KW - discuss KW - team dynamics KW - team KW - people problems KW - people KW - design paralysis VL - 24 JA - IEEE Software ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MS.2007.171
Software development teams need to make decisions effectively as a team, but most groups spend more time in meetings and discussions than they need. Sometimes, to evaluate an idea, we have to try it for a while. If you see your team bogged down in meetings, it's time to run an experiment and replace opinions with facts.
Index Terms:
meeting, design, decision, decision making, experiment, discuss, team dynamics, team, people problems, people, design paralysis
Citation:
J.B. Rainsberger, "Just Try It," IEEE Software, vol. 24, no. 6, pp. 16-17, Nov.-Dec. 2007, doi:10.1109/MS.2007.171
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