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Free and Open Source Development Practices in the Game Community
January/February 2004 (vol. 21 no. 1)
pp. 59-66
| ASCII Text | x | ||
| Walt Scacchi, "Free and Open Source Development Practices in the Game Community," IEEE Software, vol. 21, no. 1, pp. 59-66, January/February, 2004. | |||
| BibTex | x | ||
| @article{ 10.1109/MS.2004.1259221, author = {Walt Scacchi}, title = {Free and Open Source Development Practices in the Game Community}, journal ={IEEE Software}, volume = {21}, number = {1}, issn = {0740-7459}, year = {2004}, pages = {59-66}, doi = {http://doi.ieeecomputersociety.org/10.1109/MS.2004.1259221}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Software TI - Free and Open Source Development Practices in the Game Community IS - 1 SN - 0740-7459 SP59 EP66 EPD - 59-66 A1 - Walt Scacchi, PY - 2004 KW - open source software development KW - software engineering KW - software development processes KW - software project management VL - 21 JA - IEEE Software ER - | |||
Empirical studies of four distinct free and open source software development communities find at least five common types of development processes. These communities, particularly the computer game community, provide examples of common practices.
Index Terms:
open source software development, software engineering, software development processes, software project management
Citation:
Walt Scacchi, "Free and Open Source Development Practices in the Game Community," IEEE Software, vol. 21, no. 1, pp. 59-66, Jan.-Feb. 2004, doi:10.1109/MS.2004.1259221
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