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Issue No.05 - September/October (1988 vol.5)
pp: 25-36
ABSTRACT
<p>A prototyping approach that uses modularity and reusable components is described that enables large real-time systems to be prototyped rapidly. It combines a computational model tailored for real-time systems with a high-level prototyping language (the Prototype System Description Language), a systematic design method for rapid prototype construction, and an automated prototyping environment. The method meets the following requirements: the prototype satisfies its requirements and is traceable to them; the prototype is easy to modify; and the prototype code is easy to read and analyze.</p>
INDEX TERMS
software reuse; prototyping; real-time systems; modularity; reusable components; computational model; high-level prototyping language; Prototype System Description Language; prototype construction; automated prototyping environment; high level languages; programming environments; real-time systems; specification languages
CITATION
Luqi null, Valdis Berzins, "Rapidly Prototyping Real-Time Systems", IEEE Software, vol.5, no. 5, pp. 25-36, September/October 1988, doi:10.1109/52.7941
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