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Issue No.03 - May/June (1985 vol.2)
pp: 30-39
E.J. Berglund , Stanford University
ABSTRACT
Amaze relies solely on the V kernel for point-to-point communication. The game's techniques could work in a general class of distributed applications.
INDEX TERMS
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CITATION
E.J. Berglund, "Amaze: A Multiplayer Computer Game", IEEE Software, vol.2, no. 3, pp. 30-39, May/June 1985, doi:10.1109/MS.1985.230698
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