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Designing and Implementing High-Performance Media-on-Demand Servers
Summer 1995 (vol. 3 no. 2)
pp. 29-39
One of the key components of a multi-user multimedia-on-demand system is the data server. Digitalization of traditionally analog data such as video and audio, and the feasibility of obtaining network bandwidths above the gigabit-per-second range are two important advances that have made possible the realization, in the near future, of interactive distributed multimedia systems. Secondary-to-main memory I/O technology has not kept pace with advances in networking, main memory and CPU processing power. Consequently, the performance of the server has a direct bearing on the overall performance of such a system. In this paper we discuss the architectural requirements of a multimedia-on-demand system, with special emphasis on the media server. We conclude with a discussion of the open issues regarding the design and implementation of the server.
Index Terms:
media-on-demand, high-performance server, parallel input-output, design tradeoffs, data caching
Citation:
Divyesh Jadav, Alok Choudhary, "Designing and Implementing High-Performance Media-on-Demand Servers," IEEE Concurrency, vol. 3, no. 2, pp. 29-39, Summer 1995, doi:10.1109/88.393231
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