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Antidepressant Game, Smartphone QoE, and Rescue Robots
Oct.-Dec. 2012 (vol. 11 no. 4)
pp. 82-83
David Haniff, Pervasive Technology Lab
Bachir Chihani, Orange Labs
Emmanuel Bertin, Orange Labs
Noël Crespi, Telecom SudParis
Emin Faruk Kececi, Istanbul Technical University
This issue's Works-In-Progress features three diverse entries. The first entry, "Online Game for Battling Depression," by David Haniff, is an online game designed to help individuals understand situations that can trigger depression, while the second entry ("Android-Based QoE Management Framework," by Bachir Chihani, Emmanuel Bertin, and Noël Crespi) presents a smartphone framework for measuring users' quality of service and experience in different mobile contexts while they use multimedia services. The final entry, "Rescue Robts: Supporting Adaptive Navigation," by Emin Faruk Kececi, discusses the benefits of using existing commercial electronics to implement dynamic skid control in a search-and-rescue robot.
Index Terms:
Games,Medical services,Medical conditions,work in progress,pervasive computing,skid control,mental health game,quality of experience
Citation:
David Haniff, Bachir Chihani, Emmanuel Bertin, Noël Crespi, Emin Faruk Kececi, "Antidepressant Game, Smartphone QoE, and Rescue Robots," IEEE Pervasive Computing, vol. 11, no. 4, pp. 82-83, Oct.-Dec. 2012, doi:10.1109/MPRV.2012.62
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