This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
SwordFight: Exploring Phone-to-Phone Motion Games
Oct.-Dec. 2012 (vol. 11 no. 4)
pp. 8-12
Zengbin Zhang, University of California, Santa Barbara
David Chu, Microsoft Research
Xiaomeng Chen, Purdue University
Thomas Moscibroda, Microsoft Research
A novel class of phone-to-phone mobile-motion games aims to achieve a level of physical interactivity comparable to Wii or Kinect games but without relying on an external infrastructure. The key underlying technology in these new mobile-motion games is a real-time phone-to-phone distance measurement substrate the authors developed—the Fast, Accurate, and Robust (FAR) localization system. The system enables two potentially fast-moving phones to keep accurate distance estimates. To practically demonstrate the system's ability to enable novel gaming concepts, they developed SwordFight, a prototype mobile-motion game.
Index Terms:
Smart phones,Distance measurement,Doppler radar,Games,Mobile communication,Doppler effect,SwordFight,smartphones,mobile-motion game,phone-to-phone game,distance measurement
Citation:
Zengbin Zhang, David Chu, Xiaomeng Chen, Thomas Moscibroda, "SwordFight: Exploring Phone-to-Phone Motion Games," IEEE Pervasive Computing, vol. 11, no. 4, pp. 8-12, Oct.-Dec. 2012, doi:10.1109/MPRV.2012.78
Usage of this product signifies your acceptance of the Terms of Use.