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Issue No.02 - April-June (2012 vol.11)
pp: 38-45
Mat Laibowitz , Nokia Research Center
Vids Samanta , Nokia Advanced Design
Syed Reza Ali , Nokia Research Center
Ronald Azuma , Nokia Research Center
ABSTRACT
<p>Chamber of Mirrors offers a socially activated gaming experience built on a custom platform of interactive pervasive technologies. The authors review user tests and present techniques for overcoming the challenges of designing interactive applications for pervasive platforms.</p>
INDEX TERMS
personal computing, usage experience, mobile applications, pervasive computing, wearable computers and body area networks, wireless sensor networks, multimedia applications and multimedia signal processing
CITATION
Mat Laibowitz, Vids Samanta, Syed Reza Ali, Ronald Azuma, "Chamber of Mirrors: A Socially Activated Game Exploits Pervasive Technology", IEEE Pervasive Computing, vol.11, no. 2, pp. 38-45, April-June 2012, doi:10.1109/MPRV.2012.18
REFERENCES
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8. M. Laibowitz, N.-W. Gong, and J.A. Paradiso, "Multimedia Content Creation Using Societal-Scale Ubiquitous Camera Networks and Human-Centric Wearable Sensing," Proc. ACM Multimedia, ACM, 2010, pp. 571–580.
9. L. Terrenghi, A. Quigley, and A. Dix, "A Taxonomy for and Analysis of Multi-Person-Display Ecosystems," Personal Ubiquitous Computing, vol. 13, no. 8, 2009, pp. 583–598.
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