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| Nicolai Marquardt, Saul Greenberg, "Informing the Design of Proxemic Interactions," IEEE Pervasive Computing, vol. 11, no. 2, pp. 14-23, April-June, 2012. | |||
| BibTex | x | ||
| @article{ 10.1109/MPRV.2012.15, author = {Nicolai Marquardt and Saul Greenberg}, title = {Informing the Design of Proxemic Interactions}, journal ={IEEE Pervasive Computing}, volume = {11}, number = {2}, issn = {1536-1268}, year = {2012}, pages = {14-23}, doi = {http://doi.ieeecomputersociety.org/10.1109/MPRV.2012.15}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Pervasive Computing TI - Informing the Design of Proxemic Interactions IS - 2 SN - 1536-1268 SP14 EP23 EPD - 14-23 A1 - Nicolai Marquardt, A1 - Saul Greenberg, PY - 2012 KW - proxemics KW - interaction KW - ubiquitous computing VL - 11 JA - IEEE Pervasive Computing ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MPRV.2012.15
Proxemic interactions can help address six key challenges of ubicomp interaction design and how devices can sense or capture proxemic information via five dimensions—distance, orientation, movement, identity, and location.
Index Terms:
proxemics, interaction, ubiquitous computing
Citation:
Nicolai Marquardt, Saul Greenberg, "Informing the Design of Proxemic Interactions," IEEE Pervasive Computing, vol. 11, no. 2, pp. 14-23, April-June 2012, doi:10.1109/MPRV.2012.15
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