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Smartphone Computing in the Classroom
April-June 2011 (vol. 10 no. 2)
pp. 82-86

Editor's Intro

Smartphone computing platforms are increasingly used for instruction because such devices are becoming as common as traditional desktop computers and they can excite students about computing and networking. This column describes a network application design course at Virginia Tech that uses smartphones as computing platforms. It seeks to provide in-depth descriptions of important and innovative work in education and training in pervasive computing. I welcome your suggestions and comments for future columns.

Scott Midkiff

1. J. White et al., "R&D Challenges and Solutions for Mobile Cyber-Physical Applications and Supporting Internet Services," J. Internet Services and Applications, vol. 1, no. 1, May 2010, pp. 45–56.
2. H. Erdogmus, "Cloud Computing: Does Nirvana Hide Behind the Nebula?" IEEE Software, vol. 26, no. 2, 2009, pp. 4–6.
3. D.C. Schmidt et al., Pattern-Oriented Software Architecture: Patterns for Concurrent and Networked Objects, vol. 2, John Wiley & Sons, 2000.

Index Terms:
smartphones, education, application design, mobile platforms
Citation:
Jules White, Hamilton Turner, "Smartphone Computing in the Classroom," IEEE Pervasive Computing, vol. 10, no. 2, pp. 82-86, April-June 2011, doi:10.1109/MPRV.2011.33
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